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Author Topic: (old) 0.7.12 version branch  (Read 373825 times)

RaikoRaufoss

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Re: Testing version: 0.7.12.3175
« Reply #105 on: July 22, 2012, 12:59:52 pm »

It is always darkest before the dawn.
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Chaoz

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Re: Testing version: 0.7.12.3175
« Reply #106 on: July 22, 2012, 07:38:02 pm »

The problem is definitely connected to the new Nvidia beta driver, both Anteworld versions don't work any more and exit with the same error :

ERROR: error linking the program sEFBE127F990877C0BA52EB922647F0A8C1CA1B52|sF667327894CF465173DAAE2AD9E3A0CDBA4615EC|s44CE61ED48CBC0EC7C7D1842AF12BAA2AEC32A6A

worked fine with the old driver...
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #107 on: July 23, 2012, 02:08:39 am »

I'm not sure what I am doing wrong. But lately my LOD has been getting stuck and never updates until I restart outerra..

It looks like this


And I have my setting like so except I usually run 720P
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Sam

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Re: Testing version: 0.7.12.3175
« Reply #108 on: July 23, 2012, 04:47:36 am »

I mean, it's a work in progress.  ;D  :P
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #109 on: July 23, 2012, 05:33:52 am »

Please enable debug_keys in eng.cfg and make a screenshot with terrain mesh (n key) and with tile info shown (alt-5) when that happens. Look for places around that location that would be refined too much.
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #110 on: July 23, 2012, 10:30:21 am »

http://i.minus.com/i4JBhIXfQqjLR.jpg http://i.minus.com/ibxTaVGhRsijYf.jpg http://i.minus.com/ib1Bnb2R0eRPO7.jpg  It was loading fine right up until I approached the mountains. Then it stopped refining.
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giucam

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Re: Testing version: 0.7.12.3175
« Reply #111 on: July 23, 2012, 10:37:40 am »

It happened to me too, though one time only. Maybe it's another 4800 series "feature" ;)
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #112 on: July 23, 2012, 10:40:52 am »

It happened to me too, though one time only. Maybe it's another 4800 series "feature" ;)

I kind of hope it is at this point. That way one upgrade fixes all my problems. Otherwise it is up to Cameni and the pig to debug for hours where they could be developing new things.
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #113 on: July 23, 2012, 12:47:41 pm »

Hmm please reset your terrain settings (or delete world.cfg). Seems as if the limiter settings were wrong. It may be something else as well, but lets check this first.
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JotBe

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Re: Testing version: 0.7.12.3180
« Reply #114 on: July 24, 2012, 02:07:23 pm »

After installed new NVIDIA driver, version 0.7.11.3100 and version 0.7.12.3175 start well. :D
But version 0.7.12.3180 gets stuck in "Preloading Data".

Because I have a hybrid system on my notebook "eng.log" does not report the right graphics card. Therefore I have attached a "NVIDIA System Information" file, but sorry it's in german.

And two more files:
eng3162.log <- installed the test version anew and started successfully (-noupdate)
eng3180.log <- test version after update and error at start.


So have fun with these infos. ;)

JB

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cameni

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Re: Testing version: 0.7.12.3175
« Reply #115 on: July 24, 2012, 02:49:45 pm »

Please delete precomp.lst file from your 3180 installation, it should solve the problem.
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JotBe

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Re: Testing version: 0.7.12.3180
« Reply #116 on: July 24, 2012, 04:37:45 pm »

Solved! :D -- Thanks!
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lookastdu

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Re: Testing version: 0.7.12.3175
« Reply #117 on: July 25, 2012, 05:21:16 pm »

I have encountered that problem with loading more detailed terrain twice on build 3162.
I was on Oahu, then I teleported to Himalayas and terrain resolution was low...
« Last Edit: July 25, 2012, 05:29:20 pm by lookastdu »
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cameni

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Re: Testing version: 0.7.12.3175
« Reply #118 on: July 26, 2012, 12:12:55 pm »

Hmm I wonder if the new version has a problem with boosting the tile cache. Normally it gets enlarged depending on your terrain quality and FOV settings, but the way the tiles are allocated changed in the unstable branch and this mechanism could have been affected. I'll check that. Can somebody confirm that resetting terrain settings (and restarting) doesn't help it?
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ZeosPantera

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Re: Testing version: 0.7.12.3175
« Reply #119 on: July 26, 2012, 01:30:00 pm »

When running 32° fov and 600P terrain I had occasional instances of LOD fail. I upped it to 1080P and it happened a few times in a row but corrected after restart.

http://i.minus.com/iop855U3DlGFb.png  http://i.minus.com/ib2ixJXjHCUL2l.png

With 128° fov and 1080P I had no terrain load issues with any of the location saves.
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