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Author Topic: (old) 0.7.12 version branch  (Read 373874 times)

ZeosPantera

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Re: Testing version: 0.7.12.3191
« Reply #150 on: August 01, 2012, 12:24:41 am »

Not sure what F10 is suppose to do but it seems to detach the shadow from the model and moves it around with the camera..

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deathevor

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Re: Testing version: 0.7.12.3191
« Reply #151 on: August 01, 2012, 06:44:01 am »

Distance 1000
as posted above:
 
If you want to see the shadows now you have to set the shadowmap distance to a low value like 25m.

in my case "Distance 1000" get very blurry shadows.

Strange distance should only affect the generated shadow distance or I'm wrong?
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cameni

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Re: Testing version: 0.7.12.3191
« Reply #152 on: August 01, 2012, 06:55:22 am »

New shadow system currently does not cover the distance effectively, with more pixels dedicated to near areas and less for the far ones. So if you want to get good detail close to camera, you need to set a shorter shadowmap distance. This is temporary until the old shadowmap distribution function works again.
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deathevor

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Re: Testing version: 0.7.12.3191
« Reply #153 on: August 01, 2012, 07:41:11 am »

Thanks
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lookastdu

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Re: Testing version: 0.7.12.3191
« Reply #154 on: August 01, 2012, 08:22:22 pm »

I decided to make some more screenshots of my problem, maybe it will help you. ;) (They were done few days ago on 3189).

Some random shots:








Bug vs FOV angle:
FOV 60:
FOV 90:
FOV 120:


Also bug and low resolution terrain problem together:





Ok, enough. :P
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hhrhhr

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Re: Testing version: 0.7.12.3191
« Reply #155 on: August 01, 2012, 08:41:38 pm »

2lookastdu
you forgot to say what video card and driver version (and about the thumbnails) :)
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lookastdu

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Re: Testing version: 0.7.12.3191
« Reply #156 on: August 02, 2012, 05:46:10 am »

I have Radeon 3870 + Catalyst 12.4
I have forgotten, because it was 2 AM and I was tired :P but probably cameni may remembered what GPU I have, because I talked with him about this bug a little bit and it occurs probably at all Radeon 3xxx GPU family.
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[deleted]

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Re: Testing version: 0.7.12.3191
« Reply #157 on: August 02, 2012, 06:22:32 am »

That's the craziest graphical bug I've ever seen  ;D
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claydigger

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Re: Testing version: 0.7.12.3191
« Reply #158 on: August 02, 2012, 02:59:22 pm »

I am not able to spawn any vehicles or place any roads or buildings without the program crashing and showing the error reporting tool.  I have an Radeon HD 7970M with the latest drivers.
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cameni

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Re: Testing version: 0.7.12.3191
« Reply #159 on: August 02, 2012, 03:38:50 pm »

I am not able to spawn any vehicles or place any roads or buildings without the program crashing and showing the error reporting tool.  I have an Radeon HD 7970M with the latest drivers.
Always crashes inside the ATI OpenGL driver (atioglxx.dll) after a call to innocent glVertexAttribI3i function. It's a driver bug. Please report it to AMD via this form.

I can't check the driver version in the log because it reports Intel graphics driver for some reason, even though it clearly uses ATI drivers later  ???
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claydigger

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Re: Testing version: 0.7.12.3191
« Reply #160 on: August 02, 2012, 04:28:57 pm »

Ok I have reported it.  I will let you know if I hear anything back.
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cameni

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Re: Testing version: 0.7.12.3191
« Reply #161 on: August 03, 2012, 04:12:03 pm »

Patch 0.7.12.3202
  • working CSM shadows, when updating from older versions the shadow distance is adjusted to 10km
  • enhanced grass shadows (per-segment shadowing)
  • fixed shadows/light leaking from models into the grass
  • sky/horizon reflection on glass
  • fixed cessna sounds
  • stability fixes

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ZeosPantera

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Re: Testing version: 0.7.12.3202
« Reply #162 on: August 03, 2012, 04:51:25 pm »

Shadows are pretty.

Edit: Glass reflections are pretty.



Will the reflections eventually reflect object too? Like the 8x8 and building?
« Last Edit: August 03, 2012, 04:57:54 pm by ZeosPantera »
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RaikoRaufoss

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Re: Testing version: 0.7.12.3202
« Reply #163 on: August 03, 2012, 05:43:18 pm »

Great work on the glass, riveting looks good for a computer texture.
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cameni

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Re: Testing version: 0.7.12.3202
« Reply #164 on: August 03, 2012, 05:52:21 pm »

Will the reflections eventually reflect object too? Like the 8x8 and building?
Actually, these reflections do not even reflect the environment - just the sky and uniform part below horizon. But full reflections will be coming later too.
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