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Author Topic: (old) 0.7.12 version branch  (Read 373968 times)

zuluknob

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Re: Development version: 0.7.12.3230
« Reply #270 on: August 19, 2012, 11:07:30 pm »

I decided to give the new Catalyst 12.8's a try with the AMD 7970 again.

The log-on screen loads and then the updater runs and then hangs with a message -

“Waiting for the original process (3040) to end ..”


It never makes it past this point and I have to close out of the updater?
Probably hangs up in the driver. Try to kill the original process (outerra.exe), the updater should continue. However, it's possible that the new version will still hang at the exit ...
yeh, i had the same problem. it is still looping in the driver with 12.8 and not exiting properly when quitting so you have to kill the process in task manager.
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Windows 10 Pro
Amd fx-8350
2x Amd r9 280x
16gig ram
Hisense 58" 4k3D TV
blah blah blah...

Chaoss

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Re: Development version: 0.7.12.3230
« Reply #271 on: August 20, 2012, 07:03:02 am »

Question: what are biomes?
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cameni

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Re: Development version: 0.7.12.3230
« Reply #272 on: August 20, 2012, 08:04:41 am »

Different ecosystems found on the planet: http://en.wikipedia.org/wiki/Biomes
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Chaoss

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Re: Development version: 0.7.12.3230
« Reply #273 on: August 20, 2012, 09:16:28 am »

Different ecosystems found on the planet: http://en.wikipedia.org/wiki/Biomes
Ah ok kool, good luck with that, that sounds like a tun of work
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cameni

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Re: Testing version: 0.7.12.3222
« Reply #274 on: August 24, 2012, 04:39:13 am »

It was a giant hovering .. chicken thing on which I tested hover physics. It was horrendously unstable.

This sounds like the greatest contribution to gaming of all time. I must posses it.

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SpaceFlight

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Re: Development version: 0.7.12.3230
« Reply #275 on: August 24, 2012, 06:16:42 am »

It needs dip sauce.
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Krutan

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Re: Testing version: 0.7.12.3222
« Reply #276 on: August 24, 2012, 06:17:03 am »

It was a giant hovering .. chicken thing on which I tested hover physics. It was horrendously unstable.

This sounds like the greatest contribution to gaming of all time. I must posses it.


Holy sh*t. That looks awesome! :)
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ZeosPantera

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Re: Development version: 0.7.12.3230
« Reply #277 on: August 24, 2012, 06:48:59 pm »

Definitely not the most elegant design I have ever seen. Probably best if left omitted. 
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FeedMeCheese

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Re: Development version: 0.7.12.3230
« Reply #278 on: August 26, 2012, 07:52:00 am »

Wow, the framerate increase from the current stable build to this dev build is amazing! Keep up the awesome work :D Can't wait for rocks, procedural trees, foliage and trains xD
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lookastdu

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Re: Development version: 0.7.12.3230
« Reply #279 on: August 27, 2012, 03:39:20 pm »

I found some time ago this problem on 3220 version, but it still exists at 3230:
Video #1:
Video #2:
For me it looks like the ambient lightning is only applied if camera is closer to ground/object than about 1m(?). It appears on ground as well as on vehicle.
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cameni

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Re: Development version: 0.7.12.3230
« Reply #280 on: August 27, 2012, 03:48:30 pm »

Hmm looks like a shadow to me. That seems to be another hint at some depth-related problems on ATI 3xxx series ...
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Midviki

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Re: Development version: 0.7.12.3230
« Reply #281 on: August 27, 2012, 08:40:50 pm »

Omg! Omg! Omg! Go buy a better computer :D. But as I observed, most of the "problems" are caused because of the low resolution settings.So if you pump up a bit the stats and your computer can handle it, the "problems" disappear.

But there is a thing, when you look at the ground very closely you can see the squares.(like in Minecraft textures, lots and lots of squares)
Is it something I need to increase on the settings?Increase the iterations.
Or is it just like that because its made that way, so when you look from the distance it looks good.But I would want to use a custom kind of texture, a more complex mosaic with a higher resolution?Or is it a problem of ram or something and that's why it isn't as I desire it to be?Or maybe I need to twitch the settings a bit??
« Last Edit: August 27, 2012, 08:43:39 pm by Midviki »
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cameni

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Re: Development version: 0.7.12.3230
« Reply #282 on: August 28, 2012, 02:08:52 am »

Adjust "max terrain level generated", will get you a higher texture resolution. There can be some artifacting because of the fractal in the smaller levels isn't properly damped or what, so it needs a bit of work. Also, you may need boosting the fractal cache size a bit.
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FeedMeCheese

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Re: Development version: 0.7.12.3230
« Reply #283 on: August 28, 2012, 06:55:02 am »

A few little things I've noticed in 3230:

-LoD seems to keep getting stuck and not working untill the game is restarted
-The Cessna sometimes glitches up and spins rapidly in the air (possibly a physics glitch)
-The Cessna keeps climbing and tilting upwards even when 'S' is not being pressed (this might just be me not flying it correctly)
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cameni

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Re: Development version: 0.7.12.3230
« Reply #284 on: August 28, 2012, 07:13:23 am »

These should be #62 and #74 in the issue tracker, and the last one is probably you not trimming the airplane ;)
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