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Author Topic: (old) 0.7.12 version branch  (Read 373859 times)

ddenn

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Re: Development version: 0.7.12.3333
« Reply #450 on: October 09, 2012, 04:11:01 pm »

That's good, thanks
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Foohy

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Re: Development version: 0.7.12.3333
« Reply #451 on: October 10, 2012, 12:02:53 am »

Would it be worth having the whatever packaged file format be associated with an outerra package installer/manager? So that way all one needs to do is double click on the downloaded package file, which opens it in the package manager and adds it to your game. (Along with the option to manage currently installed packages)

Definitely not on high priority, but would a nice little addition.
Heck, I could probably make a simple manager if it's just placing them in a specific folder.
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cameni

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Re: Development version: 0.7.12.3333
« Reply #452 on: October 10, 2012, 01:18:33 am »

Yes, that's how I imagine it - you just double click the file and it gets installed.
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ddenn

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Re: Development version: 0.7.12.3333
« Reply #453 on: October 10, 2012, 10:17:43 am »

I have a suggestion, maybe make back-lighting a bit brighter when on the ground, now it's too dark I think


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cameni

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Re: Development version: 0.7.12.3333
« Reply #454 on: October 11, 2012, 01:20:38 am »

Already adjusted internally, though it's still just a simple hack.
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ddenn

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Re: Development version: 0.7.12.3333
« Reply #455 on: October 11, 2012, 02:44:08 am »

Can we add/control sounds?
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cameni

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Re: Development version: 0.7.12.3333
« Reply #456 on: October 11, 2012, 02:50:38 am »

Not yet, planned for version after the next one.
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cameni

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Re: Development version: 0.7.12.3348
« Reply #457 on: October 12, 2012, 02:25:34 am »

Version 0.7.12.3348
  • #61 separate trims + gear for plane/heli control cfg
  • importer: fixed implicit UVs
  • articulated cessna and apache landing gear (WIP not yet totally precise)
  • added log_err, log_dbg, log_inf to aicraft interface for debugging
  • added get_camera_mode to aicraft interface (0: fps, 1: tps, 2tps aligned, etc)
  • #62 #88 fixed terrain not refining in certain circumstances (especially in mountains)
  • #74 fix for aircraft colliding in midair (a WA for JSBSim going mad with terrain normals facing away even when not colliding, happened only over the rocks)
  • collisions working even when the testing rays occasionally get below the terrain completely, vehicles should no more fall into the center of the planet
  • adjusted ambient light dependency on height above terrain
  • #97 ufo speed multiplier clamped to 256x and 1/16k
  • fixed saving of hid device config on app cleanup
  • #92 fixed locations window not closing on F2
  • fixed parsing of manually edited impcfg with tabs

Note you need to open the controls menu to get the trim&gear controls mapped the first time, otherwise you'll get some errors in the log window when spawning an aircraft.
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ddenn

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Re: Development version: 0.7.12.3348
« Reply #458 on: October 12, 2012, 03:27:05 am »

Thanks for the update!

I'm a bit confused about get_camera_mode. Is this code correct? It doesn't work for me, and no errors in log file

Code: [Select]
function update_frame(dt){
if (this.get_camera_mode < 1 ) {
geom.set_mesh_visible_id(pilot_body, false);
geom.set_mesh_visible_id(head_p_id, false);
geom.set_mesh_visible_id(ochki_p_id, false);
}
else {
geom.set_mesh_visible_id(pilot_body, true);
geom.set_mesh_visible_id(head_p_id, true);
geom.set_mesh_visible_id(ochki_p_id, true);
}

...

}
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cameni

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Re: Development version: 0.7.12.3348
« Reply #459 on: October 12, 2012, 03:36:23 am »

You want to invoke get_camera_mode as a function, i.e. this.get_camera_mode()
Using just this.get_camera_mode returns a function object.
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ddenn

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Re: Development version: 0.7.12.3348
« Reply #460 on: October 12, 2012, 03:39:57 am »

Thanks, works now
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ZeosPantera

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Re: Development version: 0.7.12.3348
« Reply #461 on: October 12, 2012, 03:40:54 am »

  • collisions working even when the testing rays occasionally get below the terrain completely, vehicles should no more fall into the center of the planet
We will see about that..
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ddenn

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Re: Development version: 0.7.12.3348
« Reply #462 on: October 12, 2012, 04:47:31 am »

The gear retraction control works incorrectly, gears are retracted if I holding retract button, if I release the button the gears deploy. It should work as toggle, not button
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angrypig

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Re: Development version: 0.7.12.3348
« Reply #463 on: October 12, 2012, 05:03:55 am »

that gear control is my small mistake :(
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Chaoz

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Re: Development version: 0.7.12.3348
« Reply #464 on: October 12, 2012, 05:38:45 am »

why is it that when i add in the javascript file in the updateframe function the line: this.log_dbg(sometext); that outerra crashes
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