Hey guys,
I'm not sure if this issue has been listed before. I couldn't find it on the boards, but I'm probably just missing it. Anyway, when I import a static object, it places it in the camera's current position rather than using the placed pivot point. Once imported, it places the static meshes correctly based on the pivot though. Another issue is that the first imported object cannot be selected like all the other static meshes and so can't be deleted. Resulting in some floating geo if your camera happened to be in that position on import.
I've attached a screeny illustrating the issue.
Also, is there any way to post an attached image in line with the text (so you can see the image in the post without having to DL it, or linking to a web image)