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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Old version: 0.7.15.3700  (Read 250788 times)

angrypig

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Re: Latest version: 0.7.14.3624
« Reply #285 on: April 28, 2013, 11:51:58 am »

I still cannot seem to figure out this Alpha Issue.  Whenever part of the geo goes into shadow, it turns pure black?  :( 
Also it seems to sort before/above glass. 

You can see the Keyhole (circle) is very very dark.


Yes, the transparency shader needs a few fixes/changes...
« Last Edit: April 28, 2013, 11:54:01 am by angrypig »
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mLichy

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Re: Latest version: 0.7.14.3624
« Reply #286 on: April 28, 2013, 01:46:51 pm »

Ok, good to know.  Thanks!
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cameni

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Re: Latest version: 0.7.15.3666
« Reply #287 on: April 28, 2013, 04:24:52 pm »

Version 0.7.15.3666
  • added MIG 29 (model and FDM made by ddenn!)
  • added package exporter (package.nickname.otx)¹
  • added package importer, can accept multiple cmdline arguments
  • thumbnails for models read from gif files in package directory²
  • environment settings are persisted
  • added sound configuration to the menu
  • API for image generator control (to be documented ...)
  • custom parameters from objdef forwarded to vehicle's init_chassis (see T817 flatbed objdef file and the script)
  • re-added flatbet T817
  • added engine stop sound to T817
  • added lateral slip coefficient to wheel setup, defaults to 0.5 (50% of the longitudinal slip coef)³
  • added wheel rpm value to the runtime wheel_data³
  • fixed reconstruction of camera position from JPG
  • added extra vehicle keys (not used yet)³
  • fixed vehicle error handling and recovery
  • fixed "initializing world" hanging
  • fixed object modifications not being saved
  • fixed script editor layout
  • leveling pad initially hidden in builder
  • fixed imported obj preview not disappearing
1 You can now export your imported models as a single archive file with otx extension, that can be then easily installed by others by just clicking on it. The export can be performed from the object window, the file name written is in the format package.author.otx and it's already packed (actually it can be read as a normal zip archive).

2 Thumbnail images must be in the gif format, with the same name as the objdef file. Displayed thumbnail resolution is 64x36

3 TODO: updating the wiki

The update will be applied automatically, but you can also download it from here (faster, it's a full update):
Anteworld 0.7.15.3666 (Mega)
Anteworld 0.7.15.3666 (Gamefront)
Anteworld 0.7.15.3666 (Google drive)

« Last Edit: April 29, 2013, 04:33:57 am by cameni »
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mLichy

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Re: Latest version: 0.7.14.3624
« Reply #288 on: April 28, 2013, 04:27:07 pm »

Downloading it now :)  Great.  I'll maybe attempt to get Doors to open now :D
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hhrhhr

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Re: Latest version: 0.7.15.3666
« Reply #289 on: April 28, 2013, 04:38:23 pm »

Quote
thumbnails for models read from gif files in package directory
gif? in XXI century???
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Degor

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Re: Latest version: 0.7.15.3666
« Reply #290 on: April 28, 2013, 04:44:27 pm »

Wow this is nice was just reinstalling and it was already updated after 15 minutes. Btw I'm new here and I'm a big fan of the project! I do agree gif's may not be the best format.
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cameni

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Re: Latest version: 0.7.15.3666
« Reply #291 on: April 28, 2013, 05:06:29 pm »

gif? in XXI century???
Because the gifs were producing the smallest files, and because it's transferred as encoded image to the UI since it's residing elsewhere than the UI root dir, and because those are just tiny thumbnail images where it's not important.
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Revolver

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Re: Latest version: 0.7.15.3666
« Reply #292 on: April 28, 2013, 05:26:09 pm »

Good news. Thank you very much!

 ;)

p.s. (With interest, here gives new textures for lukla_small (house)...
http://www.file-upload.net/download-7306725/lukla_small.rar.html )
« Last Edit: April 28, 2013, 05:32:30 pm by Revolver »
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mustang60348

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Re: Latest version: 0.7.15.3666
« Reply #293 on: April 28, 2013, 05:27:12 pm »

Do you know if there is going to be a way to import bones easier, i.e. select them with Ctrl or Shift key to select multiple ones
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Jagerbomber

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Re: Latest version: 0.7.15.3666
« Reply #294 on: April 28, 2013, 06:26:02 pm »

So I'm not seeing the MIG 29 or the flatbet T817...
They aren't in the spawn menus.

Edit: nvm again... It took a couple launches even though it had already updated... Not sure why this happens.
« Last Edit: April 28, 2013, 06:27:50 pm by Jagerbomber »
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mLichy

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Re: Latest version: 0.7.15.3666
« Reply #295 on: April 28, 2013, 07:32:01 pm »

* forget this post... figured out the issue I was having.
« Last Edit: April 28, 2013, 07:47:13 pm by mLichy »
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deathevor

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Re: Latest version: 0.7.15.3666
« Reply #296 on: April 28, 2013, 08:11:33 pm »

Thank you very much again for implementing requested features.

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Revolver

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Re: Latest version: 0.7.15.3666
« Reply #297 on: April 28, 2013, 09:07:31 pm »

Has probably been glad too early. My X-52, around exact Throttle said, does not function any more properly.
It suddenly has 2xAchsen.So, to themselves =100%, at the middle turn =0%, from himself = 100%. :(
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deathevor

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Re: Latest version: 0.7.15.3666
« Reply #298 on: April 28, 2013, 09:44:02 pm »

Not sure it's with joystick, which is correctly calibrated in windows - Saitek ST290 Pro

But my 0 (zero) axis is mixed up with Axis 2.
Everything register correctly when setting up controls in menu.

But when in any plane. The throttle is controlled with both (Pitch and throttle - Axis 0 and Axis 2.
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M7

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Re: Latest version: 0.7.15.3666
« Reply #299 on: April 28, 2013, 11:15:05 pm »

Nice update, The mig is amazing looking. One thing though with vehicles, they wont drive backward.

edit: never mind about the backward issue, guess i just did scroll down the config page to see it.
« Last Edit: April 28, 2013, 11:35:15 pm by M7 »
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