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Author Topic: Custom textures version 4.0 - Includes all seasonal variations  (Read 45744 times)

KelvinNZ

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Custom textures version 4.0 - Includes all seasonal variations
« on: January 25, 2013, 09:05:43 pm »

Due to increased interest I have taken the liberty to yet again rework all textures to try and match their season. This means Winter, Summer, Autumn, and spring are included.

This is a consolidation of my other textures to try and get the best generic look for each season. (download below).

Replacement textures until the Biomes (or other texture replacements) are available. Hek, Maybe these textures could be used in the official alpha/Beta install. Anyway I hope you all enjoy these textures.

Please post comments if you like so you can give me a big head  ;D

Winter


Summer


Spring


Autumn

« Last Edit: May 19, 2013, 04:15:09 pm by Kelvinr »
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mctash

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #1 on: January 25, 2013, 09:37:23 pm »

Love the winter pic. Snowscapes are always magical (Don't see much snow where I'm from :) ).
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KelvinNZ

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #2 on: January 25, 2013, 10:36:29 pm »

Where are you from then if you don't mind me asking?
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Miket707

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #3 on: January 25, 2013, 10:55:21 pm »

These look great.  Thanks for creating them.  Do you have any other plans in the works?
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KelvinNZ

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #4 on: January 25, 2013, 11:15:43 pm »

These look great.  Thanks for creating them.  Do you have any other plans in the works?

I don't have any plans as yet. Just like everyone else here I'm not any more privy to advancements with Outerra than the next person. This means I will do what I can with what is available in Outerra but if new textures/technologies become available I will look at these from a design point of view just as I have with the current "little" projects I have been working on.

My main agenda is from a real world perspective - putting it simply and in a question form "How can I make this more real when I look at it".
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murkz

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #5 on: January 26, 2013, 02:52:18 am »

Thank you Kelvin,

They look really good :)

KelvinNZ

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #6 on: January 26, 2013, 03:31:18 am »

Very nice indeed. It's amazing what a little cosmetic work can do  :)
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Sam

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #7 on: January 26, 2013, 07:43:08 am »

Sorry Kelvinr, can I use them all together or one by one? Because the names from the content are all the same.  :-\
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murkz

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #8 on: January 26, 2013, 07:47:27 am »

I used JSGME Mod Enabler to add the textures, so I get an automatic backup and a click of a button the choose the texture set I wish to use :)

http://www.gamefront.com/files/21681483/JSGME.7z

HowTo
http://forums.totalwar.org/vb/showthread.php?58201-How-to-use-JoneSoft-Generic-Mod-Enabler-(JSGME)
« Last Edit: January 26, 2013, 07:50:29 am by murkz »
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cameni

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #9 on: January 26, 2013, 08:09:46 am »

Hmm I think there was some crude support for texture mods ... oh, seems it's still working :)

In the world.cfg there's texture-mod key. If you put Kelvin's textures in [Outerra Install Drive]\textures\terrain\ground into subfolders there (naming the subfolders spring/summer/autumn/winter), then if you put the desired name as texture-mod, like this:
Code: [Select]
texture-mod = "summer"then Outerra will use that set.

It doesn't apply to the tree texture though. It was a very basic mod stuff done in the stone age, but I could probably easily implement a better one.
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Sam

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #10 on: January 26, 2013, 09:17:02 am »

Oh, I see! Thank you cameni.
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RaikoRaufoss

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #11 on: January 26, 2013, 11:04:32 am »

Great work, hope it makes it into Anteworld. 8)
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SpaceFlight

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #12 on: January 26, 2013, 12:08:13 pm »

Great retexturing.
I have a humble request if I may, Mr. Kelvinr, have you thought about creating desert textures?
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deathevor

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #13 on: January 26, 2013, 01:07:06 pm »

Just an idea to developers about texture generation(application) to terrain.

It's known that some areas are in shadow all year (behind mountains, buildings etc.) and surfaces there are less affected by sun.
So in this areas snow stays longer, grass stays greener, wet stays longer - so the ground is darker, moss and mold appears.

Would be nice if the Outerra engine could check with shadow application (existence) on surface for the last period of time (that is significant enough to affect surface) and use appropriate texture.


Just an example:

User imported a building and located on grass. 
On startup, load, position change, import, significant time change or any other trigger - Outerra updates surface.
Before applying texture it runs a script -

Check the season - for example summer.
So Summer theme is chosen.
Then checks visible area (grid points) for shadow existence percentage for last 2-3 month.
Based on percentage, HUE of grass color can change accordingly.
(and other effects applied).

the whole process can be broken in 2 stages -

1) long term sunlight test (1 year) and can be triggered once - on your server, just to generate a map for sunlight contact percentage.
2) short term (day, week or month) - depending on what effect want to be applied. If just to check if something is wet - a day is enough. For snow - one last week or month.

The second stage is only needed so user input (model import, or surface change) can make a change as well. Otherway it all can be calculated once.





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KelvinNZ

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Re: Custom textures version 4.0 - Includes all seasonal variations
« Reply #14 on: January 26, 2013, 04:14:06 pm »

Hmm I think there was some crude support for texture mods ... oh, seems it's still working :)

In the world.cfg there's texture-mod key. If you put Kelvin's textures in [Outerra Install Drive]\textures\terrain\ground into subfolders there (naming the subfolders spring/summer/autumn/winter), then if you put the desired name as texture-mod, like this:
Code: [Select]
texture-mod = "summer"then Outerra will use that set.

It doesn't apply to the tree texture though. It was a very basic mod stuff done in the stone age, but I could probably easily implement a better one.

Hmm, I tried this but it did not seem to work and the texture-mod key dissapeared from the config when I quit Outerra  :-\
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