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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Version 0.7.16.3782  (Read 67211 times)

cameni

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Re: Latest version 0.7.16.3737
« Reply #45 on: June 17, 2013, 03:58:59 am »

Environment settings.

You'll mostly want to adjust the slope parameters, but perhaps also the elevation. Just a note here, the elevation there is an approximation of a thermal elevation, i.e the corresponding elevation at equator with the same average temperature. That means it's higher than the real elevation the more you go towards the poles.
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ZeosPantera

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Re: Latest version 0.7.16.3737
« Reply #46 on: June 17, 2013, 12:53:47 pm »

Where is the setting that puts trees on every square inch of ground?
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cameni

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Re: Latest version 0.7.16.3737
« Reply #47 on: June 17, 2013, 02:04:01 pm »

Put the min slope to the lowest value, the max to the max, and the trans to the lowest again.
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krz9000

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Re: Latest version 0.7.16.3737
« Reply #48 on: June 17, 2013, 04:11:22 pm »

what is curvature doing?
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ddenn

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Re: Latest version 0.7.16.3737
« Reply #49 on: June 17, 2013, 05:17:40 pm »

That's one of pilot nightmares - nowhere to land :)


Surprisingly no visible fps impact.
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Jagerbomber

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Re: Latest version 0.7.16.3737
« Reply #50 on: June 17, 2013, 05:36:09 pm »

Surprising, perhaps... but wait until they're 3D.
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cameni

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Re: Latest version 0.7.16.3737
« Reply #51 on: June 18, 2013, 01:10:14 am »

what is curvature doing?
I think it's not used at the moment, but it was altering how trees cover the peaks and valleys.
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krz9000

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Re: Latest version 0.7.16.3737
« Reply #52 on: June 18, 2013, 04:35:55 am »

in vue its using altitude, slope and orientation for ecosystem distibution. with orientation you can tell that a specific material or objects like trees only grow on normals that face e.g. eastwards. its nice to simulate weather effects on terrain...but also on other objects like moss on tree barks that only covers one side of the tree. have u played around with vue and its nodebased editor cameni? i think its pretty neat
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bugsblake

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Re: Latest version 0.7.16.3737
« Reply #53 on: June 18, 2013, 07:15:37 pm »

ok big problem! every car ive tried to import since yesterday (since the update) has made outerra crash!

i have even tried to import cars i already have in outerra and working, but they still crash! so not a problem with my models or the set up!

what logs do you need from me to work this out?

thanks
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cameni

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Re: Latest version 0.7.16.3737
« Reply #54 on: June 18, 2013, 11:58:43 pm »

I will inspect the crash log from you.
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bugsblake

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Re: Latest version 0.7.16.3737
« Reply #55 on: June 19, 2013, 12:03:50 am »

thanks cameni! yes i did sent the crash log. just let me know if you need anything else!
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bugsblake

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Re: Latest version 0.7.16.3737
« Reply #56 on: June 19, 2013, 07:29:57 am »

wow, i thought i would have an answer by the time i woke up, guess it was a big problem after all!

EDIT: just checked all my cars, all work but the evo! the evo wont spawn! all the rest seem fine.
« Last Edit: June 19, 2013, 07:48:43 am by bugsblake »
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cameni

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Re: Latest version 0.7.16.3737
« Reply #57 on: June 19, 2013, 08:44:32 am »

I found one bug that relates to a change we did in the previous version, we'll include the fix in the next patch, hopefully will be out soon.
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bugsblake

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Re: Latest version 0.7.16.3737
« Reply #58 on: June 19, 2013, 01:24:03 pm »

ok thanks cameni. so cant use the importer till update, gives me reason to set up 10 vehicles in max and export them ready for import on update! ;)
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Re: Latest version 0.7.16.3745
« Reply #59 on: June 20, 2013, 05:54:14 am »

Version 0.7.16.3745
  • invert option for interleaved mode
  • convergence setting for non-rift stereo modes for increased depth perception for distant objects
  • switching between various stereo modes and rift now works without restarting
  • fixed shadows on transparent objects in stereo mode (cockpit & instruments)
  • removed fixed size strings from materials
  • fixed another case of black screen in third person camera
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