At first- I thank the developers for a very good news with clouds, looking quite good for start.
At second- I did not understand some of the little things from topics and so let me know please - afternoon on a sunny day usually seen realistic cloud edges that glow in the sunlight, and the clouds are placed above(over) the horizon at sunrise and sunset pink highlights ( red ) rays of the sun.
Notice, if the clouds above the horizon, then they should at sunrise and sunset illuminated pink ( red or yellow ) rays of the rising or setting sun - color of clouds which are placed above the horizon has a dependency , you probably know which one.
Will You improve such clouds illumination in sun light day, at sunrise, sunset and at the night?
And need clouds illumination in the night, under moon illumination, at the tops of clouds.
And third, due to some types of clouds have danger meteorogical phenomenas(under clouds) I have question- will modeled by developers in future squalls(SQ), duststorms(DS), sandstorm(SS), PO(dust/sand whirls)) and funnel clouds(FC- tornado and water spoul)?
I believe that the voxel graphics can accurately generate the appearance of such danger meteorogical phenomenas in OT. This will look very effectively in OT(nobody have not such now!).
Thank You in advance. Best regards!
PS- If You owner msfs2004- You can look at animation of waterspout/ tornado which created by Ron Jeffers... Search file waterspouts05.zip at avsim*com. By the way, in msfs have animated volcan. And volcanic ash can generate massive, dense clouds in real world.