This is awesome but here are a few character based bugs I found.
(First/Third Person View)
* While running you can still fire the gun, the sound effect works but there is no associated animation
* Sometimes the gun sound effect will continue playing after releasing the trigger but at a slower pace, it will continue for a while and then stop on its own.
* Changing views doesn't maintain the character pitch orientation and resets to horizontal
* The jump key (space) can cause the player to move above the ground if pressed repeatitively (air-jump) - gravity doesn't seem to work as fast as it should either
(First Person View)
* The character shadow has no head... freaky
(Third Person View)
* Looking up will cause the camera to hold against the ground, where looking back down will cause the camera to rise where the camera is now looking down at the character when he is pointing horizontally forward as normal
* You can use the middle mouse button to view the front of the character. But trying to bring the view back to behind the character automatically snaps the view back to the front. The change camera 'c' key has to be pressed to overcome this.
* While the menu is visible, trying to enter the character by pressing 'enter' will make their head dissapear. The entering sequence will continue once you press 'esc' and hide the menu items
* The head loss also happens when already in the character, the menu is brought up and then the 'c' key is pressed whilst the menu is still visible.
* Pressing 'ESC' to bring up the menu doesn't entirely pause the character animation. They seem to be stuck bouncing between the last two playing frames and are slightly vibrating. This continues until the menu is hidden again.
* The scope on the gun shifts location depending on your view distance.
* The forward/backward and side leg animations are well synced but when pressing forward/backward and sideways simultaenous (diagonal movement) the player slides along the ground quite a bit.