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Author Topic: A possibility......  (Read 26548 times)

foxfiles

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Re: A possibility......
« Reply #15 on: March 11, 2014, 06:45:18 am »

few images taken from a 3D model of Paris (it was not done in OT...),

1rst picture, seen at an altitude of 2314 meters,


then, same area, but at 666m, you can see that the plausibility is starting to be lower


then the same at 666m in textures + wireframe, only to show that it's a 3D model...
« Last Edit: March 11, 2014, 07:06:44 am by foxfiles »
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HiFlyer

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Re: A possibility......
« Reply #16 on: March 11, 2014, 07:49:42 am »

I would be doubtful of any current engine, including Outerra, being able to handle that at acceptable frame rates.
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foxfiles

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Re: A possibility......
« Reply #17 on: March 11, 2014, 09:20:51 am »

I would be doubtful of any current engine, including Outerra, being able to handle that at acceptable frame rates.

I don't know  :P

however for making the above screen shots I used a pretty old win xp 32 bits workstation, with 6 Go RAM, old disks, with one GTX 660 : so it is not a so powerful machine ...
and I am amazed by how my setup can easily manipulate (rotate, zoom in and out) this 6 km² model with decent performances :o
The time will come when we will be able to fly "over" such data sets with high count Fps.

 
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HiFlyer

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Re: A possibility......
« Reply #18 on: March 11, 2014, 10:53:22 am »

I would be doubtful of any current engine, including Outerra, being able to handle that at acceptable frame rates.

I don't know  :P

however for making the above screen shots I used a pretty old win xp 32 bits workstation, with 6 Go RAM, old disks, with one GTX 660 : so it is not a so powerful machine ...
and I am amazed by how my setup can easily manipulate (rotate, zoom in and out) this 6 km² model with decent performances :o
The time will come when we will be able to fly "over" such data sets with high count Fps.

Maybe with more efficient models. Those shown above look like a nightmare of unnecessary polygons.........

I don't think a game designer would ever do things that way.

There was a topic on a Simulator forum where one of the mods was showing how a careful use of polygons could get almost the exact same result for much less overhead, and how important it was nowadays to hire experienced game designers to make the most of what was available without being wasteful.

« Last Edit: March 11, 2014, 11:22:56 am by HiFlyer »
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foxfiles

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Re: A possibility......
« Reply #19 on: March 11, 2014, 11:24:32 am »

This model has not been designed by a person, it comes from aerial photos, it's Paris in real and it was not obtained for gaming... but for urban planning, situation awareness, professional utilizations. Of course it can be improved and optimized, like using decimation or other retouch processes. One can even re-construct new polygons on it but does it make sense to spend a lot of time in re-designing ? and it would take months....
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bugsblake

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Re: A possibility......
« Reply #20 on: March 11, 2014, 11:47:23 am »

hay there! do you have that 3D model of Paris? id be up for the challenge to get something like that in outerra! my system is top end so no worries there! and i have got a large model town (ment to be paris, but not really) in outerra already some time ago! its in the static models thread for download! id like to have a go with that model you show above, if you have it? its got a hell of a lot more polys and will prob need to be split many times but i think my rig has more then enough power to try something like this! it handels millions of polys like its nothing! im yet to find any program that can really stress this pc! :P
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foxfiles

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Re: A possibility......
« Reply #21 on: March 11, 2014, 12:06:33 pm »

hay there! do you have that 3D model of Paris?

Unfortunately neither I can make this model downloadable nor I can disclose about this stuff/technology because we are in a professional context...I regret
« Last Edit: March 11, 2014, 12:08:20 pm by foxfiles »
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M7

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Re: A possibility......
« Reply #22 on: March 11, 2014, 04:41:16 pm »

Looks like the same technology as google earth or ios map
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HiFlyer

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Re: A possibility......
« Reply #23 on: March 12, 2014, 06:40:28 pm »

Looks like the same technology as google earth or ios map

There was another engine once called Viewterra (They call themselves VWorld now) that had similar goals as Outerra, but now they are very much into the Google earth/Ios map market.

I guess the lesson is that you can never tell where things will go!  ;D

Back on topic, I took the low quality Paris model posted in another thread here and replicated it over a very wide area (multiple iterations) then flew over it. Things went fine until I went in at a low altitude, whereupon it became stutter-city. I suspect that result had much more to do with the inefficiency of the model than it did with Outerra, though.

We will need much more optimized models to make something like this work and really show what the engine can do.
« Last Edit: March 12, 2014, 10:01:44 pm by HiFlyer »
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foxfiles

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Re: A possibility......
« Reply #24 on: March 13, 2014, 06:00:49 am »

 ;) I had a meeting with viewterra's interesting people years ago, but, as long as I know, they do not target gaming... they come from the gaming industry, but they seem(ed) to work on more specific applications, for military purposes.
Back to the kind of city models above (Paris), I believe that the good route would be to try and use such models in soft like sympligon to see what it gives in optim / LOD creation.
A smarter route, but more time consuming, would be to import them in a strong 3D tool and extract/export vector informations that could be used for procedural generation...
I am quite sure that Cameni+Angrypig have a clear view about what is possible and what is not.
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foxfiles

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Re: A possibility......
« Reply #25 on: March 13, 2014, 06:27:22 am »

I suspect that result had much more to do with the inefficiency of the model than it did with Outerra, though.

@ HiFlyer : it maybe related to your hardware configuration too ? please can you tell more about your CPU/GPU ?
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HiFlyer

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Re: A possibility......
« Reply #26 on: March 13, 2014, 10:10:19 am »

I suspect that result had much more to do with the inefficiency of the model than it did with Outerra, though.

@ HiFlyer : it maybe related to your hardware configuration too ? please can you tell more about your CPU/GPU ?

i7 920 @ 4ghz \ Corsair H80 Cpu Cooler \ Asus P6T Deluxe\Sound Blaster Recon3D Fatal1ty
Nvidia 770GTX \ 6 Gigs Corsair Ram 7-7-7-20 1N \ Windows7 Ultimate 64Bit

By the way ViewTerra was eventually used in a large scale MMO by the name of Dark And Light

The game had many problems, and eventually ended in a nasty lawsuit. For the unaware, Viewterra was much farther along with some things such as biomes, lighting, clouds, weather and etc, but it was much slower and the graphics were not nearly as clear and polished as Outerra.

Still, there are videos of the game-play out there, and it kind of gives you an idea of how an Outerra-based RPG might work. Just imagine much better graphics.  ;D

(I still have Viewterra on my computer and mess with it from time to time as the world download still works)

http://en.wikipedia.org/wiki/Dark_and_Light

« Last Edit: March 13, 2014, 10:31:13 am by HiFlyer »
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PytonPago

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Re: A possibility......
« Reply #27 on: March 13, 2014, 10:32:10 am »

"" On 27 April 2007 VWORLD, LLC brought a lawsuit against NPCube and Farlan Entertainment for "software counterfeit, non-respect of the right to credit and paternity, unfair competition and parasitism." In September 2007, NPCube responded by suing VWORLD, on the grounds "of unfair competition and damage to NPCube's reputation", additionally claiming that instead of VWorldTerrain technology, they were using a technology called SCAPER, developed in-house by NPCube, and demanding €710,000 in damages.

NPCube's lawsuit against VWORLD was dismissed on 13 March 2008. Additionally, NPCube was found to be using VWorldTerrain technology, not SCAPER, and was liable for €50,000 in damages to VWORLD. ""


 ... wow, seems like a hefty way of ending.
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foxfiles

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Re: A possibility......
« Reply #28 on: March 13, 2014, 11:07:41 am »

@HiFlyer : nice config that yours, so if you have performance issues? I am not native so by stutter-city you mean it was "flickering" ??

@PytonPago : yes you're right, bad stuff there, between small companies; if I remember well, NPcube was like a branch office of Vworld, or something like that... and the 2 bosses were friends at the beginning, not so much after...
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HiFlyer

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Re: A possibility......
« Reply #29 on: March 13, 2014, 11:21:35 am »

@HiFlyer : nice config that yours, so if you have performance issues? I am not native so by stutter-city you mean it was "flickering" ??

@PytonPago : yes you're right, bad stuff there, between small companies; if I remember well, NPcube was like a branch office of Vworld, or something like that... and the 2 bosses were friends at the beginning, not so much after...

No, Outerra is very very smooth, and even when I pasted the city across the landscape until there were over a dozen instances very close together it was fine. It was only when I flew very low over the city(s) that the framerate changed and things began to jerk and stutter a bit until I flew higher again.

By the way, Outerra lists my system running the program at about 280 FPS
« Last Edit: March 13, 2014, 11:56:21 pm by HiFlyer »
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