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Author Topic: Game Assets - What should the vehicles look like?  (Read 211564 times)

mahnoor

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Game Assets - What should the vehicles look like?
« Reply #105 on: June 03, 2011, 06:38:44 am »

I would say we could have one of this near future so why not having in OT?




I like the design so simple and futuristic...




What could disperse vehicle to take of from nearly all ground surfaces lyes on its design. Just need to find or invent one from somerwhere...
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monks

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Game Assets - What should the vehicles look like?
« Reply #106 on: June 03, 2011, 02:32:47 pm »

or one of these:  :)


monks
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OGREMAN

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Game Assets - What should the vehicles look like?
« Reply #107 on: June 04, 2011, 02:38:09 pm »

Quote from: mahnoor
I would say we could have one of this near future so why not having in OT?

I like the design so simple and futuristic...




What could disperse vehicle to take of from nearly all ground surfaces lyes on its design. Just need to find or invent one from somerwhere...

I Like this design as a "sporty Recreation vehicle" but it wont do much for the heavy lifting needs of a colonist.
There is one other thing that bothers me.... the configuration implys that it must be without thrust during transition from ground to flight & visa versa ... which makes it an expensive glider!.
Maybe there's another wheel somewhere that supports the rear during take off.... would that not negate the point of the fancy folding wheel/prop.
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krunkskimo

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Game Assets - What should the vehicles look like?
« Reply #108 on: June 13, 2011, 01:33:36 pm »

more classic kickback

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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #109 on: June 13, 2011, 02:00:20 pm »

Airships, airships and AIRSHIPS!! Still the ideal form of transport in OT. Balloon airships. Not fictional solid steel flying space fortresses.

Think of the view from one of those slowly flying across the mountains.
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Abc94

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Game Assets - What should the vehicles look like?
« Reply #110 on: June 13, 2011, 05:53:32 pm »

Quote from: ZeosPantra
Airships, airships and AIRSHIPS!! Still the ideal form of transport in OT. Balloon airships. Not fictional solid steel flying space fortresses.

Yeah but can you imagine how long it would take to get anywhere with the size of the Earth?   :P
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #111 on: June 13, 2011, 09:23:37 pm »

Quote from: Abc94
Quote from: ZeosPantra
Airships, airships and AIRSHIPS!! Still the ideal form of transport in OT. Balloon airships. Not fictional solid steel flying space fortresses.

Yeah but can you imagine how long it would take to get anywhere with the size of the Earth?   :P

That is the beauty of OT and more specifically the way the alpha game will work. You will be able to send AI to do long long.. ridiculously long tasks like (building 200 mile roads, clearing trees, gathering resources, erecting building) and at any point jump in and out of them to get that hands on experience or just be the creepy overlord in your concrete tower sending random AI to their deaths like the boring RTS strategist you are.
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C. Shawn Smith

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Game Assets - What should the vehicles look like?
« Reply #112 on: June 13, 2011, 09:40:57 pm »

Quote
or just be the creepy overlord in your concrete tower sending random AI to their deaths like the boring RTS strategist you are.

+10!  LOL
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #113 on: June 25, 2011, 11:51:00 pm »

Wow.. Nasa must be a fun place to work.



Lets see Jsim's flight characteristic analysis for that thing.
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ThePoemOfGods

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Game Assets - What should the vehicles look like?
« Reply #114 on: August 10, 2011, 09:18:52 am »

Im new and i don't know whats the story of the game but i thing it plays in the future and you need to build the planet right?
 Maybe (as an idear) the player using vehicels they are left on the planet upgrade them and drive them maybe one that looks like this one
*edit sorry for the bad english im learnig it  :)  
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cameni

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Game Assets - What should the vehicles look like?
« Reply #115 on: August 10, 2011, 09:55:05 am »

Heh, old Skoda couldn't have survived it :)

Given that we want/need earth to almost return to its natural state, only something that was very well conserved could survive. There may be vehicles in underground military bunkers, though you'd probably have to make new tires for them.

Saladin vehicle from Kulhanek's The Path of Blood comes to my mind here :)
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #116 on: August 10, 2011, 02:31:54 pm »

Quote from: cameni
you'd probably have to make new tires for them.

And replace all the engine and axle seals. And replace the hoses.. And all the fluids will need to be re-synthesized. And the fuel has probably spoiled. And the battery will be flat. Also an air-freshener is probably needed.
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #117 on: August 17, 2011, 08:10:18 pm »

[video][/video]

Make it so number one..
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Lucas

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Re: Game Assets - What should the vehicles look like?
« Reply #118 on: August 30, 2011, 04:47:22 pm »

http://www.forceprotection.net/products/buffalo/

IED arm could be a small crane instead?
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #119 on: September 19, 2011, 01:19:02 am »

Found this.. I think it needs a good looking into for long haul trucking at the speed of sound.

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