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Author Topic: Game Assets - What should the vehicles look like?  (Read 260439 times)

ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #75 on: March 03, 2011, 02:54:39 pm »

I'm about to blow minds and excite fanboys..Imagine you have just landed from the mothership. Journeys via ground vehicle are dangerous and resource consuming. Now how do you get long distances without using a ton of fuel and in relative safety from the giant spiders?



BAM! Lightweight, slow moving, great for showing off the scenery. Believable as something that came with the drop-ship. Auto pilot-able so you can set it and forget it. I think the final bit of awesome would be if it could be deployed from a module on the back of the tatra!



So you could fly your tatra at 25mph over land that it probably couldn't cross at 10, then once you land your awesome airship, fold it up (a 3-4 minute in-game process) and scout for minerals or eggs or fresh water with the actual wheeled vehicle.

Thoughts?
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Cole Walker

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Game Assets - What should the vehicles look like?
« Reply #76 on: March 04, 2011, 07:58:18 am »

That airship just screams out "AWESOMENESS" but would you giving me a brief description as to how that airship may 'fold out' from a module.  I would assume that it uses some kind of origami base fold?
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cameni

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Game Assets - What should the vehicles look like?
« Reply #77 on: March 04, 2011, 09:11:25 am »

Screams impossible to me. The truck weighs 14 tonnes, inflating the airship that can lift it in 3-4 minutes would be totally unbelievable.
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C. Shawn Smith

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Game Assets - What should the vehicles look like?
« Reply #78 on: March 04, 2011, 09:42:46 am »

Heh, I like the idea of a dirigible aircraft though.  Hmm, might be relatively easy to model something like that.  In fact, I have an idea or two I might mock up, based a little on the above concept art.  (You know, that thing actually looks a little like the Rebel Transport ships from Empire Strikes Back:



I also had an idea for something that would be more fantasy (although still in the realm of possible but weird flight physics) that I'll have to mock up ... something that's been in my mind for about 30 years now.
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #79 on: March 04, 2011, 11:42:37 am »

Quote from: cameni
Screams impossible to me. The truck weighs 14 tonnes, inflating the airship that can lift it in 3-4 minutes would be totally unbelievable.

OK. So maybe the 3-4 minute dream is a bit silly but.. I still say there should be an airship and I think it would be an excellent substitute for the transport of ALOT of heavy resources.

http://www.aerospace-technology.com/projects/cargolifter/

160 metric tonnes of cargo. 160 metric tonnes = 352,739.619 pounds

352,739.619 pounds / 14 tonnes of tatra = 12.5978435 Tatra's per airship!

I never could see the efficiency in building a 400 mile road to deliver cargo via tatra. My god the resources used! Roads would be more an intra-framework network. Connecting all the mines and fields you have for resource gathering within say 20 miles of the base.
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Lucas

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Game Assets - What should the vehicles look like?
« Reply #80 on: March 15, 2011, 10:30:18 pm »


This thing is so awesome ! :D
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C. Shawn Smith

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Game Assets - What should the vehicles look like?
« Reply #81 on: March 15, 2011, 11:20:53 pm »

Dude, that's a 3d modeler's nightmare right there :D

But SOOO cool!
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #82 on: March 16, 2011, 04:46:45 am »

OK.. I think the Cessna may not fall into the realm of believable considering the time jump. So hows about something cool.

Like a modernized version of an A10 Warthog.



Something to match the OX and the stealth buggy.

I found this. Not sure what it is from.



It has the styling I like. Futuristic contemporary armored awesome. Everything Gun-metal gray.
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WarlockSyno

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Game Assets - What should the vehicles look like?
« Reply #83 on: March 16, 2011, 05:02:26 am »

Looks like Warhawk.
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Lucas

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Game Assets - What should the vehicles look like?
« Reply #84 on: March 17, 2011, 11:15:52 pm »

i think a cool plane is the LA-4-200 Lake Buccaneer ... i dont want to post a bunch of big pictures so i will put links instead :)

http://cdn-www.airliners.net/aviation-photos/photos/1/9/7/1499791.jpg    
http://cdn-www.airliners.net/aviation-photos/photos/8/6/9/1555968.jpg
http://lakeflyers.com/siteimages/lake_la-4_n45l.jpg
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #85 on: March 28, 2011, 11:05:48 pm »

Off the topic of looks and onto the topic of handling.

The longest track in the history of rFactor was recently released. A 140km loop through the deserts of the western United States.

The road surface is excellent with sand thrown across the surface at points creating slippery bits. The really twisty parts have decent cliff protection. And as great a time as we were having. It came up several times how much better this would be in outerra. With perfect terrain background. I can only imagine the road could be laid out and adjusted in a matter of an hour if you had the right tools. The 65 Vette I am in has modeled bias-ply tires which do give the impression you have no control over the direction you are going and you have to prepare for a lag between turning the steering wheel and the car's weight actually taking notice.

[youtube]mFIx5Zoi5oo[/youtube]


Video embed change?

You can see how poorly the engine handles a map that large. The mountains have a dozen poly's and shadows dont work right (which is annoying).
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cameni

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Game Assets - What should the vehicles look like?
« Reply #86 on: March 29, 2011, 03:02:11 am »

Quote from: ZeosPantera
Video embed change?

Sorry, that was a bug. Forum upgrade broke the embedding.

I've restored it, additionally there's another way to embed videos, supporting html5:
Code: [Select]
[video]http://www.youtube.com/watch?v=mFIx5Zoi5oo[/video]

Old ones (still working):
Code: [Select]
[youtube]mFIx5Zoi5oo[/youtube]
[youtube2]mFIx5Zoi5oo[/youtube2] (wider)
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cameni

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Game Assets - What should the vehicles look like?
« Reply #87 on: March 29, 2011, 03:57:40 am »

Nice. I was imagining it in OT as well. I think the detail off the roads in OT will be luring people away from the roads a bit more than in rFactor :)
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ZeosPantera

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Game Assets - What should the vehicles look like?
« Reply #88 on: March 29, 2011, 04:00:50 am »

Quote from: cameni
Nice. I was imagining it in OT as well. I think the detail off the roads in OT will be luring people away from the roads a bit more than in rFactor :)

Well that is sort of the point. I would reconsider my choice of vehicle if off the road was a possibility. In current games it really isn't. In outerra if you didn't like a road or saw something off and away. Go for it.
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krunkskimo

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Game Assets - What should the vehicles look like?
« Reply #89 on: April 06, 2011, 03:11:26 pm »

Quote from: ZeosPantera


i like the idea of futuristic kickbacks of old things.

Imagine the equivilent of this

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