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Author Topic: Game Assets - What should the vehicles look like?  (Read 201416 times)

Matt6767

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Re: Game Assets - What should the vehicles look like?
« Reply #285 on: June 28, 2013, 06:19:18 pm »

Looks neat, the roof hatches and windows are the coolest part.
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #286 on: June 30, 2013, 01:29:48 am »

Check the suspension on this baby..

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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #287 on: June 30, 2013, 02:44:11 am »

I like how the suspension beats itself to death while the rest of the car is level!
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Jagerbomber

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Re: Game Assets - What should the vehicles look like?
« Reply #288 on: June 30, 2013, 10:14:53 am »

Makes me wonder if he grabbed a DD coffee before he got in.
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Darren

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beautiful trees and rocks here
« Reply #289 on: August 04, 2013, 03:36:20 am »

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John514

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Re: Game Assets - What should the vehicles look like?
« Reply #290 on: August 04, 2013, 03:41:00 am »

Whats with the off-topic?
Unlimited Detail is a whole new level, that doesnt use polygons, so has no gaming applications so far.
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You mustn't be afraid to dream a little bigger, darling

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jimbalny

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Re: Game Assets - What should the vehicles look like?
« Reply #291 on: August 25, 2013, 03:02:07 am »

Check the suspension on this baby..



dayum, that thing looks like a smoother ride offroad than my jeep driving onroad.
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ZeosPantera

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Re: Game Assets - What should the vehicles look like?
« Reply #292 on: January 20, 2014, 01:25:15 am »

How is this?

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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #293 on: January 20, 2014, 02:42:47 am »

is that a broad laser, or a two barrel rail-gun ? ... but yes, i like that thingy ..
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Naiba

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Re: Game Assets - What should the vehicles look like?
« Reply #294 on: June 09, 2014, 12:55:32 pm »

Any thoughts on the colony ship and other space vessels?
I’ve been thinking classic 1970s hard sci-fi with ships like the Valley Forge from Silent Running.

Made a quick block-out in Sketchup to show the sort of thing I’d like to see for a colony ship:

More completed version would need a lot more metal trusses.
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jacquesbrits1

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Re: Game Assets - What should the vehicles look like?
« Reply #295 on: August 07, 2014, 08:47:54 am »

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wayne57

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Re: Game Assets - What should the vehicles look like?
« Reply #296 on: August 07, 2014, 04:14:29 pm »

one pod for each crewmember sounds like overkill
especially if they wander off when landing and land away from each other.
You never know what or who is waiting there and watching LOL


wayne
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PytonPago

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Re: Game Assets - What should the vehicles look like?
« Reply #297 on: August 07, 2014, 04:32:38 pm »

one pod for each crewmember sounds like overkill
especially if they wander off when landing and land away from each other.
You never know what or who is waiting there and watching LOL


wayne

 ... like Lumpmen ? :D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

HiFlyer

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Re: Game Assets - What should the vehicles look like?
« Reply #298 on: August 07, 2014, 11:00:38 pm »

Any thoughts on the colony ship and other space vessels?
I’ve been thinking classic 1970s hard sci-fi with ships like the Valley Forge from Silent Running.

Made a quick block-out in Sketchup to show the sort of thing I’d like to see for a colony ship:
More completed version would need a lot more metal trusses.

This model, and the chart with all the enormous ships, reminded me of the Multi-generation "Earthship Ark" Colony vessel. I think it was supposed to be about 8000 miles long!! Each "biosphere" globe you see is about 100 miles in diameter, containing an entire little ecosystem, and there are 450 of them!



« Last Edit: August 08, 2014, 08:20:44 am by HiFlyer »
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HiFlyer

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Re: Game Assets - What should the vehicles look like?
« Reply #299 on: August 08, 2014, 08:18:47 pm »

There was also an artist named Peter Elson who used to paint some very distinctive ships. If the color schemes look slightly familiar, they were the inspiration for the ships in the game "Homeworld"

It would be interesting to see ships like this in Outerra, instead of the gritty, all white, grey, or black ships that have become so common.




« Last Edit: August 08, 2014, 08:23:30 pm by HiFlyer »
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