Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Doppler Radar  (Read 1886 times)

jskoker

  • Jr. Member
  • *
  • Posts: 31
  • newbie
Doppler Radar
« on: September 03, 2014, 12:42:21 am »



I'm starting to get the hang of this importing thing.  Been having some troubles when it comes to texturing (this one isn't), but I'm working on it.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2254
  • It´s way too complex, dont let me try to explain !
Re: Doppler Radar
« Reply #1 on: September 03, 2014, 02:03:05 am »

Well --- such multiple-rod constructions are allways a little tricky to get textured, but making just the main-frames textured and copying them with the same texture could work also (i dont think it would be so much visible).



But it looks nice.

Wheather radars would be interesting too. Maybe imaging the clouds could be possible in some way, when they hit OT ...

« Last Edit: September 03, 2014, 02:05:34 am by PytonPago »
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Acetone

  • Hero Member
  • *****
  • Posts: 962
    • Youtube channel
Re: Doppler Radar
« Reply #2 on: September 03, 2014, 05:40:29 am »

Great! It's gonna be useful on the Talkeetna scene, there is a military radar station at the north-east of the town  :)
Logged