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Author Topic: Display real-time data on any screen, HUD or MFD  (Read 28408 times)

Uriah

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  • Posts: 569
  • We do these things not because they are easy. -JFK
Display real-time data on any screen, HUD or MFD
« on: January 26, 2015, 12:17:22 am »

It works!!!   :D 8) :)) ^-^

After weeks of slow progress I developed the optimal script to display any data on a screen updated in real time.

Without render to texture, I had to make multiple meshes per number/letter to be displayed. Each mesh has a different material/texture applied to it and all the meshes are hidden by the script except the one matching the current alphanumeric value of the variable. If you just need to display numbers, each digit requires ten meshes, with materials for numbers 0 through 9. If you need to display just letters, each requires 26 meshes, A through Z. If you need it to display numbers and letters, 36 meshes, 0-9, A-Z, and symbols, etc. This method can be used for more advanced display elements, such as a Heading Indicator (horizontal compass), or Attitude Indicator. The complexity is greater because the hide/show logic needs to account for X, Y, Z rotation/translation coordinates, and hide elements as they move "off screen". I already have a working Heading Indicator, but it has a few bugs that needs to be fixed.

I am helping a few people implement this feature into their project. Contact me if you need help setting up a custom solution. In the screenshots below there are 53 meshes in total, 50 used to display five digits (0-9) and 3 for A, S, L, with 13 materials (26 maps). All meshes except the active value are hidden at each update call. I use five digits to display values up to 99,999. Plenty for display ASL for an aircraft.

The code and files attached should provide all the information needed to implement this functionality in the cockpit of any aircraft or the dash of any vehicle. I included comments in the script to explain the algorithm. Let me know if there are any questions.

Best regards,
Uriah George









Script:

Code: [Select]
var geom, jsb, timedt, val;
function initialize(reload){geom = this.get_geomob(0);jsb = this.jsb();snd = this.sound();
this.set_fps_camera_pos({x:0.0,y:4.10,z:1.5});

//GNU
//Real time data show/hide mesh update script v0.1, by Uriah George (1/25/15)

//Display meshes
A_00_mesh = geom.get_mesh_id('A-00');
A_01_mesh = geom.get_mesh_id('A-01');
A_02_mesh = geom.get_mesh_id('A-02');
A_03_mesh = geom.get_mesh_id('A-03');
A_04_mesh = geom.get_mesh_id('A-04');
A_05_mesh = geom.get_mesh_id('A-05');
A_06_mesh = geom.get_mesh_id('A-06');
A_07_mesh = geom.get_mesh_id('A-07');
A_08_mesh = geom.get_mesh_id('A-08');
A_09_mesh = geom.get_mesh_id('A-09');

B_00_mesh = geom.get_mesh_id('B-00');
B_01_mesh = geom.get_mesh_id('B-01');
B_02_mesh = geom.get_mesh_id('B-02');
B_03_mesh = geom.get_mesh_id('B-03');
B_04_mesh = geom.get_mesh_id('B-04');
B_05_mesh = geom.get_mesh_id('B-05');
B_06_mesh = geom.get_mesh_id('B-06');
B_07_mesh = geom.get_mesh_id('B-07');
B_08_mesh = geom.get_mesh_id('B-08');
B_09_mesh = geom.get_mesh_id('B-09');

C_00_mesh = geom.get_mesh_id('C-00');
C_01_mesh = geom.get_mesh_id('C-01');
C_02_mesh = geom.get_mesh_id('C-02');
C_03_mesh = geom.get_mesh_id('C-03');
C_04_mesh = geom.get_mesh_id('C-04');
C_05_mesh = geom.get_mesh_id('C-05');
C_06_mesh = geom.get_mesh_id('C-06');
C_07_mesh = geom.get_mesh_id('C-07');
C_08_mesh = geom.get_mesh_id('C-08');
C_09_mesh = geom.get_mesh_id('C-09');

D_00_mesh = geom.get_mesh_id('D-00');
D_01_mesh = geom.get_mesh_id('D-01');
D_02_mesh = geom.get_mesh_id('D-02');
D_03_mesh = geom.get_mesh_id('D-03');
D_04_mesh = geom.get_mesh_id('D-04');
D_05_mesh = geom.get_mesh_id('D-05');
D_06_mesh = geom.get_mesh_id('D-06');
D_07_mesh = geom.get_mesh_id('D-07');
D_08_mesh = geom.get_mesh_id('D-08');
D_09_mesh = geom.get_mesh_id('D-09');

E_00_mesh = geom.get_mesh_id('E-00');
E_01_mesh = geom.get_mesh_id('E-01');
E_02_mesh = geom.get_mesh_id('E-02');
E_03_mesh = geom.get_mesh_id('E-03');
E_04_mesh = geom.get_mesh_id('E-04');
E_05_mesh = geom.get_mesh_id('E-05');
E_06_mesh = geom.get_mesh_id('E-06');
E_07_mesh = geom.get_mesh_id('E-07');
E_08_mesh = geom.get_mesh_id('E-08');
E_09_mesh = geom.get_mesh_id('E-09');

}
function update_frame(dt){

//GNU
//Real time data show/hide mesh update script v0.1, by Uriah George (1/25/15)

//Hide all display meshes at first update call

geom.set_mesh_visible_id(A_00_mesh, false); //Hide
geom.set_mesh_visible_id(A_01_mesh, false); //Hide
geom.set_mesh_visible_id(A_02_mesh, false); //Hide
geom.set_mesh_visible_id(A_03_mesh, false); //Hide
geom.set_mesh_visible_id(A_04_mesh, false); //Hide
geom.set_mesh_visible_id(A_05_mesh, false); //Hide
geom.set_mesh_visible_id(A_06_mesh, false); //Hide
geom.set_mesh_visible_id(A_07_mesh, false); //Hide
geom.set_mesh_visible_id(A_08_mesh, false); //Hide
geom.set_mesh_visible_id(A_09_mesh, false); //Hide

geom.set_mesh_visible_id(B_00_mesh, false); //Hide
geom.set_mesh_visible_id(B_01_mesh, false); //Hide
geom.set_mesh_visible_id(B_02_mesh, false); //Hide
geom.set_mesh_visible_id(B_03_mesh, false); //Hide
geom.set_mesh_visible_id(B_04_mesh, false); //Hide
geom.set_mesh_visible_id(B_05_mesh, false); //Hide
geom.set_mesh_visible_id(B_06_mesh, false); //Hide
geom.set_mesh_visible_id(B_07_mesh, false); //Hide
geom.set_mesh_visible_id(B_08_mesh, false); //Hide
geom.set_mesh_visible_id(B_09_mesh, false); //Hide

geom.set_mesh_visible_id(C_00_mesh, false); //Hide
geom.set_mesh_visible_id(C_01_mesh, false); //Hide
geom.set_mesh_visible_id(C_02_mesh, false); //Hide
geom.set_mesh_visible_id(C_03_mesh, false); //Hide
geom.set_mesh_visible_id(C_04_mesh, false); //Hide
geom.set_mesh_visible_id(C_05_mesh, false); //Hide
geom.set_mesh_visible_id(C_06_mesh, false); //Hide
geom.set_mesh_visible_id(C_07_mesh, false); //Hide
geom.set_mesh_visible_id(C_08_mesh, false); //Hide
geom.set_mesh_visible_id(C_09_mesh, false); //Hide

geom.set_mesh_visible_id(D_00_mesh, false); //Hide
geom.set_mesh_visible_id(D_01_mesh, false); //Hide
geom.set_mesh_visible_id(D_02_mesh, false); //Hide
geom.set_mesh_visible_id(D_03_mesh, false); //Hide
geom.set_mesh_visible_id(D_04_mesh, false); //Hide
geom.set_mesh_visible_id(D_05_mesh, false); //Hide
geom.set_mesh_visible_id(D_06_mesh, false); //Hide
geom.set_mesh_visible_id(D_07_mesh, false); //Hide
geom.set_mesh_visible_id(D_08_mesh, false); //Hide
geom.set_mesh_visible_id(D_09_mesh, false); //Hide

geom.set_mesh_visible_id(E_00_mesh, false); //Hide
geom.set_mesh_visible_id(E_01_mesh, false); //Hide
geom.set_mesh_visible_id(E_02_mesh, false); //Hide
geom.set_mesh_visible_id(E_03_mesh, false); //Hide
geom.set_mesh_visible_id(E_04_mesh, false); //Hide
geom.set_mesh_visible_id(E_05_mesh, false); //Hide
geom.set_mesh_visible_id(E_06_mesh, false); //Hide
geom.set_mesh_visible_id(E_07_mesh, false); //Hide
geom.set_mesh_visible_id(E_08_mesh, false); //Hide
geom.set_mesh_visible_id(E_09_mesh, false); //Hide

//GNU
//Real time data show/hide mesh update script v0.1, by Uriah George (1/25/15)

var ASL = (Math.round(jsb['position/h-sl-ft']*1)/1); //Rounds decimal to whole number
var ASL_string = ASL.toString(); //Converts variable to string, e.g. 19
var ASL_str_length = ASL_string.length; //Returns length of string, e.g. 2
var ASL_zero_pad_length = 5 - ASL_str_length
var ASL_pad_string = ("00000" + ASL_string).slice(-5) //Zero pads the string with up to five zeros e.g. 00019 or 00000

var A_digit_value = ASL_pad_string.charAt(0); //Returns 1st number in string
var B_digit_value = ASL_pad_string.charAt(1); //Returns 2nd number in string
var C_digit_value = ASL_pad_string.charAt(2); //Returns 3rd number in string
var D_digit_value = ASL_pad_string.charAt(3); //Returns 4th number in string
var E_digit_value = ASL_pad_string.charAt(4); //Returns 5th number in string

//Hide/Show Meshes
// if A equals 0, show mesh 00
// if A does not equal 0, hide mesh 00

//Digit A
if (A_digit_value == 0){
geom.set_mesh_visible_id(A_00_mesh, true); //Show
}
if (A_digit_value != 0){
geom.set_mesh_visible_id(A_00_mesh, false); //Hide
}

if (A_digit_value == 1){
geom.set_mesh_visible_id(A_01_mesh, true); //Show
}
if (A_digit_value != 1){
geom.set_mesh_visible_id(A_01_mesh, false); //Hide
}

if (A_digit_value == 2){
geom.set_mesh_visible_id(A_02_mesh, true); //Show
}
if (A_digit_value != 2){
geom.set_mesh_visible_id(A_02_mesh, false); //Hide
}

if (A_digit_value == 3){
geom.set_mesh_visible_id(A_03_mesh, true); //Show
}
if (A_digit_value != 3){
geom.set_mesh_visible_id(A_03_mesh, false); //Hide
}

if (A_digit_value == 4){
geom.set_mesh_visible_id(A_04_mesh, true); //Show
}
if (A_digit_value != 4){
geom.set_mesh_visible_id(A_04_mesh, false); //Hide
}

if (A_digit_value == 5){
geom.set_mesh_visible_id(A_05_mesh, true); //Show
}
if (A_digit_value != 5){
geom.set_mesh_visible_id(A_05_mesh, false); //Hide
}

if (A_digit_value == 6){
geom.set_mesh_visible_id(A_06_mesh, true); //Show
}
if (A_digit_value != 6){
geom.set_mesh_visible_id(A_06_mesh, false); //Hide
}

if (A_digit_value == 7){
geom.set_mesh_visible_id(A_07_mesh, true); //Show
}
if (A_digit_value != 7){
geom.set_mesh_visible_id(A_07_mesh, false); //Hide
}

if (A_digit_value == 8){
geom.set_mesh_visible_id(A_08_mesh, true); //Show
}
if (A_digit_value != 8){
geom.set_mesh_visible_id(A_08_mesh, false); //Hide
}

if (A_digit_value == 9){
geom.set_mesh_visible_id(A_09_mesh, true); //Show
}
if (A_digit_value != 9){
geom.set_mesh_visible_id(A_09_mesh, false); //Hide
}

//
//
//Digit B
if (B_digit_value == 0){
geom.set_mesh_visible_id(B_00_mesh, true); //Show
}
if (B_digit_value != 0){
geom.set_mesh_visible_id(B_00_mesh, false); //Hide
}

if (B_digit_value == 1){
geom.set_mesh_visible_id(B_01_mesh, true); //Show
}
if (B_digit_value != 1){
geom.set_mesh_visible_id(B_01_mesh, false); //Hide
}

if (B_digit_value == 2){
geom.set_mesh_visible_id(B_02_mesh, true); //Show
}
if (B_digit_value != 2){
geom.set_mesh_visible_id(B_02_mesh, false); //Hide
}

if (B_digit_value == 3){
geom.set_mesh_visible_id(B_03_mesh, true); //Show
}
if (B_digit_value != 3){
geom.set_mesh_visible_id(B_03_mesh, false); //Hide
}

if (B_digit_value == 4){
geom.set_mesh_visible_id(B_04_mesh, true); //Show
}
if (B_digit_value != 4){
geom.set_mesh_visible_id(B_04_mesh, false); //Hide
}

if (B_digit_value == 5){
geom.set_mesh_visible_id(B_05_mesh, true); //Show
}
if (B_digit_value != 5){
geom.set_mesh_visible_id(B_05_mesh, false); //Hide
}

if (B_digit_value == 6){
geom.set_mesh_visible_id(B_06_mesh, true); //Show
}
if (B_digit_value != 6){
geom.set_mesh_visible_id(B_06_mesh, false); //Hide
}

if (B_digit_value == 7){
geom.set_mesh_visible_id(B_07_mesh, true); //Show
}
if (B_digit_value != 7){
geom.set_mesh_visible_id(B_07_mesh, false); //Hide
}

if (B_digit_value == 8){
geom.set_mesh_visible_id(B_08_mesh, true); //Show
}
if (B_digit_value != 8){
geom.set_mesh_visible_id(B_08_mesh, false); //Hide
}

if (B_digit_value == 9){
geom.set_mesh_visible_id(B_09_mesh, true); //Show
}
if (B_digit_value != 9){
geom.set_mesh_visible_id(B_09_mesh, false); //Hide
}

//
//
//Digit C
if (C_digit_value == 0){
geom.set_mesh_visible_id(C_00_mesh, true); //Show
}
if (C_digit_value != 0){
geom.set_mesh_visible_id(C_00_mesh, false); //Hide
}

if (C_digit_value == 1){
geom.set_mesh_visible_id(C_01_mesh, true); //Show
}
if (C_digit_value != 1){
geom.set_mesh_visible_id(C_01_mesh, false); //Hide
}

if (C_digit_value == 2){
geom.set_mesh_visible_id(C_02_mesh, true); //Show
}
if (C_digit_value != 2){
geom.set_mesh_visible_id(C_02_mesh, false); //Hide
}

if (C_digit_value == 3){
geom.set_mesh_visible_id(C_03_mesh, true); //Show
}
if (C_digit_value != 3){
geom.set_mesh_visible_id(C_03_mesh, false); //Hide
}

if (C_digit_value == 4){
geom.set_mesh_visible_id(C_04_mesh, true); //Show
}
if (C_digit_value != 4){
geom.set_mesh_visible_id(C_04_mesh, false); //Hide
}

if (C_digit_value == 5){
geom.set_mesh_visible_id(C_05_mesh, true); //Show
}
if (C_digit_value != 5){
geom.set_mesh_visible_id(C_05_mesh, false); //Hide
}

if (C_digit_value == 6){
geom.set_mesh_visible_id(C_06_mesh, true); //Show
}
if (C_digit_value != 6){
geom.set_mesh_visible_id(C_06_mesh, false); //Hide
}

if (C_digit_value == 7){
geom.set_mesh_visible_id(C_07_mesh, true); //Show
}
if (C_digit_value != 7){
geom.set_mesh_visible_id(C_07_mesh, false); //Hide
}

if (C_digit_value == 8){
geom.set_mesh_visible_id(C_08_mesh, true); //Show
}
if (C_digit_value != 8){
geom.set_mesh_visible_id(C_08_mesh, false); //Hide
}

if (C_digit_value == 9){
geom.set_mesh_visible_id(C_09_mesh, true); //Show
}
if (C_digit_value != 9){
geom.set_mesh_visible_id(C_09_mesh, false); //Hide
}

//
//
//Digit D
if (D_digit_value == 0){
geom.set_mesh_visible_id(D_00_mesh, true); //Show
}
if (D_digit_value != 0){
geom.set_mesh_visible_id(D_00_mesh, false); //Hide
}

if (D_digit_value == 1){
geom.set_mesh_visible_id(D_01_mesh, true); //Show
}
if (D_digit_value != 1){
geom.set_mesh_visible_id(D_01_mesh, false); //Hide
}

if (D_digit_value == 2){
geom.set_mesh_visible_id(D_02_mesh, true); //Show
}
if (D_digit_value != 2){
geom.set_mesh_visible_id(D_02_mesh, false); //Hide
}

if (D_digit_value == 3){
geom.set_mesh_visible_id(D_03_mesh, true); //Show
}
if (D_digit_value != 3){
geom.set_mesh_visible_id(D_03_mesh, false); //Hide
}

if (D_digit_value == 4){
geom.set_mesh_visible_id(D_04_mesh, true); //Show
}
if (D_digit_value != 4){
geom.set_mesh_visible_id(D_04_mesh, false); //Hide
}

if (D_digit_value == 5){
geom.set_mesh_visible_id(D_05_mesh, true); //Show
}
if (D_digit_value != 5){
geom.set_mesh_visible_id(D_05_mesh, false); //Hide
}

if (D_digit_value == 6){
geom.set_mesh_visible_id(D_06_mesh, true); //Show
}
if (D_digit_value != 6){
geom.set_mesh_visible_id(D_06_mesh, false); //Hide
}

if (D_digit_value == 7){
geom.set_mesh_visible_id(D_07_mesh, true); //Show
}
if (D_digit_value != 7){
geom.set_mesh_visible_id(D_07_mesh, false); //Hide
}

if (D_digit_value == 8){
geom.set_mesh_visible_id(D_08_mesh, true); //Show
}
if (D_digit_value != 8){
geom.set_mesh_visible_id(D_08_mesh, false); //Hide
}

if (D_digit_value == 9){
geom.set_mesh_visible_id(D_09_mesh, true); //Show
}
if (D_digit_value != 9){
geom.set_mesh_visible_id(D_09_mesh, false); //Hide
}

//
//
//Digit E
if (E_digit_value == 0){
geom.set_mesh_visible_id(E_00_mesh, true); //Show
}
if (E_digit_value != 0){
geom.set_mesh_visible_id(E_00_mesh, false); //Hide
}

if (E_digit_value == 1){
geom.set_mesh_visible_id(E_01_mesh, true); //Show
}
if (E_digit_value != 1){
geom.set_mesh_visible_id(E_01_mesh, false); //Hide
}

if (E_digit_value == 2){
geom.set_mesh_visible_id(E_02_mesh, true); //Show
}
if (E_digit_value != 2){
geom.set_mesh_visible_id(E_02_mesh, false); //Hide
}

if (E_digit_value == 3){
geom.set_mesh_visible_id(E_03_mesh, true); //Show
}
if (E_digit_value != 3){
geom.set_mesh_visible_id(E_03_mesh, false); //Hide
}

if (E_digit_value == 4){
geom.set_mesh_visible_id(E_04_mesh, true); //Show
}
if (E_digit_value != 4){
geom.set_mesh_visible_id(E_04_mesh, false); //Hide
}

if (E_digit_value == 5){
geom.set_mesh_visible_id(E_05_mesh, true); //Show
}
if (E_digit_value != 5){
geom.set_mesh_visible_id(E_05_mesh, false); //Hide
}

if (E_digit_value == 6){
geom.set_mesh_visible_id(E_06_mesh, true); //Show
}
if (E_digit_value != 6){
geom.set_mesh_visible_id(E_06_mesh, false); //Hide
}

if (E_digit_value == 7){
geom.set_mesh_visible_id(E_07_mesh, true); //Show
}
if (E_digit_value != 7){
geom.set_mesh_visible_id(E_07_mesh, false); //Hide
}

if (E_digit_value == 8){
geom.set_mesh_visible_id(E_08_mesh, true); //Show
}
if (E_digit_value != 8){
geom.set_mesh_visible_id(E_08_mesh, false); //Hide
}

if (E_digit_value == 9){
geom.set_mesh_visible_id(E_09_mesh, true); //Show
}
if (E_digit_value != 9){
geom.set_mesh_visible_id(E_09_mesh, false); //Hide
}


//Hide Zero Padding A
if (ASL_str_length <= 4){
geom.set_mesh_visible_id(A_00_mesh, false); //Hide A-00
}

//Hide Zero Padding B
if (ASL_str_length <= 3){
geom.set_mesh_visible_id(B_00_mesh, false); //Hide B-00
}

//Hide Zero Padding C
if (ASL_str_length <= 2){
geom.set_mesh_visible_id(C_00_mesh, false); //Hide C-00
}

//Hide Zero Padding D
if (ASL_str_length <= 1){
geom.set_mesh_visible_id(D_00_mesh, false); //Hide D-00
}

//Print AGL, ASL, ASL string values A, B, C, D, and E
this.log_inf("AGL = " + (Math.round(jsb['position/h-agl-ft']*1)/1));
this.log_inf("ASL = " + (Math.round(jsb['position/h-sl-ft']*1)/1));
this.log_inf("A = " + (ASL_string.charAt(0)));
this.log_inf("B = " + (ASL_string.charAt(1)));
this.log_inf("C = " + (ASL_string.charAt(2)));
this.log_inf("D = " + (ASL_string.charAt(3)));
this.log_inf("E = " + (ASL_string.charAt(4)));
this.log_inf("Length = " + ASL_string.length);
this.log_inf(("0000" + 1).slice(-4));

}

Example text, diffuse and opacity map. (Opacity maps are compressed to ATI1N format using Compressonator)

http://www.mediafire.com/download/tjc9tdv8a9lzg2u/Digital_A.dds
http://www.mediafire.com/download/hjj8n9ctsc44c5t/Digital_A_OPACITY.DDS
http://www.mediafire.com/download/9atvdbi6hjiec7d/Digital_0.dds
http://www.mediafire.com/download/491dy0hk0gliqe9/Digital_0_OPACITY.DDS

Materials (excerpt):

Code: [Select]
{
"name" : "Digital_0",
"color" : "1.0,1.0,1.0,0.2",
"f0" : "1.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "Digital_0.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "Digital_0_OPACITY.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Digital_1",
"color" : "1.0,1.0,1.0,0.2",
"f0" : "1.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "Digital_1.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "Digital_1_OPACITY.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Digital_2",
"color" : "1.0,1.0,1.0,0.2",
"f0" : "1.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "Digital_2.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "Digital_2_OPACITY.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Digital_3",
"color" : "1.0,1.0,1.0,0.2",
"f0" : "1.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "Digital_3.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "Digital_3_OPACITY.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
{
"name" : "Digital_4",
"color" : "1.0,1.0,1.0,0.2",
"f0" : "1.0",
"roughness" : "0.0",
"no_light" : true,
"alpha_masked" : false,
"tex_albedo" : "Digital_4.dds",
"tex_normal" : "",
"tex_roughness" : "",
"tex_opacity" : "Digital_4_OPACITY.dds",
"tex_reflectance" : "",
"tex_environment" : ""
},
« Last Edit: April 24, 2015, 03:23:39 am by Uriah »
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ZeosPantera

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Re: Display real-time data on any screen, HUD or MFD
« Reply #1 on: January 26, 2015, 12:34:07 am »

That is pretty bad-ass. I would just fill that baby up with info.
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PytonPago

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Re: Display real-time data on any screen, HUD or MFD
« Reply #2 on: January 26, 2015, 01:44:01 am »

Partly kida what ive dode for the urals odometer (but turning the number wheels). Its a lot of meshes if ya need some alphabet in there this "single letter texture" way, but the outcome is worth the effort !

 Is that the F-117s HUD ?
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Uriah

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Re: Display real-time data on any screen, HUD or MFD
« Reply #3 on: January 26, 2015, 01:58:05 am »

Thanks ZeosPantera!

It is totally worth the effort. Actually getting data to update in real time using this method isn't that much effort once you have the font set of textures made and logic architecture to hide/show elements. Once that is in place just use Sublime text editor to mass copy, paste and edit (Ctrl+D) to make 10 or 20 such variables displayed. The most frustrating part is getting the syntax of all of the IF arguments correct, so the active 'show' statement isn't over ruled by another conflicting statement. Last statement to call the method wins, is the rule. So if you have different MFD modes, you have your mode selection script at the bottom, which hides sets of screens, and shows the active displays elements. I am working on a fully interactive MFD, keyboard controlled, until a 3d interactive UI is implemented.

Regards,
Uriah

« Last Edit: January 26, 2015, 02:00:47 am by Uriah509 »
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PytonPago

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Re: Display real-time data on any screen, HUD or MFD
« Reply #4 on: January 26, 2015, 02:27:53 am »

Sweet !
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Acetone

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Re: Display real-time data on any screen, HUD or MFD
« Reply #5 on: January 26, 2015, 03:13:38 am »

MAPaUEL level skyrocketting these days, incredibly well done Uriah!  :D

(for reference: http://forum.outerra.com/index.php?topic=3004.msg31901#msg31901)
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M7

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Re: Display real-time data on any screen, HUD or MFD
« Reply #6 on: January 26, 2015, 05:24:35 pm »

That looks awesome!!!
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Uriah

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Re: Display real-time data on any screen, HUD or MFD
« Reply #7 on: January 27, 2015, 01:09:02 am »

Thanks!
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Acetone

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Re: Display real-time data on any screen, HUD or MFD
« Reply #8 on: January 27, 2015, 03:14:38 am »

BTW, managing to display simple informations on screen seems to be already quite complex but...


You seriously aim to make the full MFD of your last screenshot dynamic Uriah? :-X
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Uriah

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Re: Display real-time data on any screen, HUD or MFD
« Reply #9 on: January 27, 2015, 03:29:15 am »

Yes much of it, some already done, eventually all of it with a new OT display system. It really isn't as complex or difficult as it seems. Just need to map all the meshes names and in the script develop a better hide/display architecture.

It is a temporary solution. I fixed the transparency issue for the HUD as well.

Regards,
Uriah
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Acetone

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Re: Display real-time data on any screen, HUD or MFD
« Reply #10 on: January 27, 2015, 03:32:15 am »

Yes much of it, some already done, eventually all of it with a new OT display system. It really isn't as complex or difficult as it seems. Just need to map all the meshes names and in the script develop a better hide/display architecture.

It is a temporary solution. I fixed the transparency issue for the HUD as well.

Regards,
Uriah

Wow! I'm looking forward to see this in action!  :D
(and folks in the Avsim forum are going to turn crazy when interactive MFD will show up)
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Uriah

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Re: Display real-time data on any screen, HUD or MFD
« Reply #11 on: January 27, 2015, 03:33:55 am »

Oh I know! That's the point.  :))
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PytonPago

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Re: Display real-time data on any screen, HUD or MFD
« Reply #12 on: January 27, 2015, 06:56:42 am »

Oh I know! That's the point.  :))

What are your sources for the MDFs screens ?
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Uriah

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Re: Display real-time data on any screen, HUD or MFD
« Reply #13 on: January 27, 2015, 07:25:20 am »

What are your sources for the MDFs screens ?

NASA reference images and video, and a lot of measurements and fine tuning.

Regards,
Uriah
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HiFlyer

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Re: Display real-time data on any screen, HUD or MFD
« Reply #14 on: January 27, 2015, 08:27:25 am »

I wonder how progress is going om the permanent solution to these issues........
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