- fixed spotlight orientation vector (was unable to point in Z direction)
It may sound weird, but that bug was actually a very nice feature for me.
When I was using the Z direction, the meshes were illuminated only by the
diameter of the light source, and the reflector wasn't visible neither. This was great for the cockpit lights, mainly because the lights were not reaching the ground.
Edit: Here's a screenshot taken in the previous version, where you can see the cockpit illuminated, but the ground is not:
Now it's great you fixed the Z direction, but would be nice to have something similar to that bug, or even better, having some kind of filter to tell the light source to only illuminate certain surfaces/meshes/materials, or just to not illuminate the terrain.
Also, there's a method in
geometry object interface(geomob) called
set_scale, where you can set the scale of the entire object. But is there a way to only scale a sub-object/joint?