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Author Topic: [WIP] AgustaWestland AW101 Merlin  (Read 52797 times)

PytonPago

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #30 on: March 18, 2015, 06:44:13 am »

Rocks ! ... you still do it trough multiple meshes (splitting the blades up) ?
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Levi

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #31 on: March 18, 2015, 06:57:23 am »

Rocks ! ... you still do it trough multiple meshes (splitting the blades up) ?
Yep, each blade is split up into 8 sections, to be precise. At this moment that is the only way to do it.
« Last Edit: March 18, 2015, 08:47:43 am by Levi »
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KW71

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #32 on: March 18, 2015, 10:20:34 am »

Really cool!
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"A man who is contented with what he has done, will never become famous for what he will do".

PytonPago

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #33 on: March 18, 2015, 10:58:50 am »

Rocks ! ... you still do it trough multiple meshes (splitting the blades up) ?
Yep, each blade is split up into 8 sections, to be precise. At this moment that is the only way to do it.

 ... cant see a single edge ! Its really great !
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

konaone

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #34 on: March 18, 2015, 01:57:55 pm »

great effect, and that fluidity, I hope that with my old PC runs the same way. can I ask you how many fps? and that has the characteristics of your PC, and the settings of outerra? thanks for the great work 8)
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Levi

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #35 on: March 19, 2015, 05:36:39 am »

... cant see a single edge ! Its really great !
Custom vertex normals helps a lot to hide the seams. At high angles, they become a bit visible, though...

great effect, and that fluidity, I hope that with my old PC runs the same way. can I ask you how many fps? and that has the characteristics of your PC, and the settings of outerra? thanks for the great work 8)
My computer specifications:

For storage, I use one HDD from Seagate:
Interface: SATA
Capacity: ~1TB
Speed: 7200 RPM
Max. Transfer Mode: SATA III 6.0Gb/s


As you can see, my rig is pretty old too.

My Outerra settings when that video was recorded (when I record longer videos, and because of the stutters, I lower almost all settings):


So the average is about 35 FPS...
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konaone

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #36 on: March 19, 2015, 10:06:56 am »

levi thanks, now I do some testing
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HiFlyer

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #37 on: March 19, 2015, 01:30:50 pm »

Holy Moly! Those settings get me 130fps just sitting on the ground!

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konaone

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #38 on: March 19, 2015, 03:29:54 pm »

my system



Sistema operativo:   Windows 7 Home Premium, 64-bit (Service Pack 1)
Versione DirectX:   11.0
Processore GPU:      GeForce GTX 295 (GPU 1 di 2)
Versione del driver:   341.44
Versione API Direct3D:   10
Nuclei CUDA:      240
Clock principale:   576 MHz
Clock ombreggiatore:   1242 MHz
Frequenza dei dati di memoria:   1998 MHz
Interfaccia memoria:   448 bit
Memoria grafica totale disponibile:   4095 MB
Memoria video dedicata:   896 MB GDDR3
Memoria video di sistema:   0 MB
Memoria di sistema condivisa:   3199 MB
Versione BIOS video:   62.00.45.00.02
IRQ:         18
Bus:         PCI Express x16 Gen2
ID dispositivo:      10DE 05E0 064E10DE
Processore GPU:      GeForce GTX 295 (GPU 2 di 2)
Versione del driver:   341.44
Versione API Direct3D:   10
Nuclei CUDA:      240
Clock principale:   576 MHz
Clock ombreggiatore:   1242 MHz
Frequenza dei dati di memoria:   1998 MHz
Interfaccia memoria:   448 bit
Memoria grafica totale disponibile:   4095 MB
Memoria video dedicata:   896 MB GDDR3
Memoria video di sistema:   0 MB
Memoria di sistema condivisa:   3199 MB
Versione BIOS video:   62.00.45.00.01
IRQ:         16
Bus:         PCI Express x16 Gen2


with 30 fps goes to shots >:(
« Last Edit: March 19, 2015, 04:53:59 pm by konaone »
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Levi

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #39 on: March 20, 2015, 03:25:07 am »

Holy Moly! Those settings get me 130fps just sitting on the ground!
Yeah, I need to upgrade my system, I guess.

@konaone
That graphics card is pretty old...
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HiFlyer

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #40 on: March 20, 2015, 03:30:21 am »

Holy Moly! Those settings get me 130fps just sitting on the ground!
Yeah, I need to upgrade my system, I guess.

@konaone
That graphics card is pretty old...

Probably not. I just come from the FSX world, and we all have to have generally above average rigs just to get the program to run less like a hamstrung pig! Why else do you think we have so many hopeful flight simmers floating around here?  =D
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MrWohoo

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #41 on: September 08, 2015, 07:30:24 pm »

Gotta say, with you, KW71 and Uriah the helicopter society in Outerra is really taking off. Thank you all for this :)
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John514

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #42 on: September 09, 2015, 01:54:52 am »

Gotta say, with you, KW71 and Uriah the helicopter society in Outerra is really taking off. Thank you all for this :)
Badum tsss
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konaone

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Re: [WIP] AgustaWestland AW101 Merlin
« Reply #43 on: September 09, 2015, 05:56:13 am »

Mmmmmm. How is the work going??? ;) :)
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