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Author Topic: Quick question regarding Outerra  (Read 6639 times)

Jonathan

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Quick question regarding Outerra
« on: June 24, 2017, 07:39:33 pm »

1. Can you create your own textures for this Engine? Then import them?
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Acetone

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Re: Quick question regarding Outerra
« Reply #1 on: June 25, 2017, 05:35:19 am »

Hi Jonathan,

Back in the days, KelvinR made a bunch of custom textures, unfortunately these are not compatible anymore. Terrain texture are dds files you can find here:
Code: [Select]
C:\Program Files (x86)\Outerra\Anteworld\textures (standard install). That said, not easy to modify since there is not just one texture per ground type, rather 4 (normal, albedo,... etc.)
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patmarrnc

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Re: Quick question regarding Outerra
« Reply #2 on: April 10, 2018, 12:05:34 pm »

speaking of textures... is there a way to create a snow-covered environment? I notice that even in the far north, if I set the date to mid-winter, the trees still have leaves and there is no snow on the ground (except in the mountains)
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cameni

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Re: Quick question regarding Outerra
« Reply #3 on: April 10, 2018, 12:26:06 pm »

This is something that was not finished yet. The snow line is supposed to be dynamic, depending on the season. However, right now it requires terrain rebuild and we want it to be automatic and perhaps gradual.
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patmarrnc

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Re: Quick question regarding Outerra
« Reply #4 on: April 10, 2018, 02:51:37 pm »

This is something that was not finished yet. The snow line is supposed to be dynamic, depending on the season. However, right now it requires terrain rebuild and we want it to be automatic and perhaps gradual.

Cool! Knowing it's in the plan is enough for me! Until then, for my purposes, video editors can do what I need.
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