Not really interested in hyping it too much, we are quite satisfied with the amount of interest we are receiving now and an overwhelming fan traffic would probably seriously eat from our development time as well.
You know it's funny you say that, I was going to plaster links to this all over the ArmA and rFactor forums to get it noticed but didn't because I know what can happen when a developer has 100,000 people breathing down his neck.Sounds like a good idea, but some additional publicity may be wise in order to have growth in the future.
As for an idea for what to do with this engine in a demo. An Off roading sim comes to mind. Your progress with that Tatra proves the current physics model can support it well enough. Maybe 2 - 3 vehicles.
The real way to demo this would be with a multi-player option. Even just for lan so hamachi can be used to get more than one person onto that landscape. Demo's are fun but telling your friends about it never compares to being there with them.
Sounds like a good idea, but some additional publicity may be wise in order to have growth in the future.
...what kind of game would you like to see made with the engine; what features should the game and engine have etc.
Any related ideas are welcome!
1)can you make a combat mode, i mean that if there are some fighters in this game then they can fire weapons and can shot down planes with smoke and crash and every thing OR ATleast if you can do that you can make it a possibilty that anyone can make it as an addon later not like flight simulator where you cant make this.I was hoping for a combat mode too. Weapons are a must, and like I've said before, we cold use a vessel that is capable of interstellar travel as well as operating in a terrestrial environment. I was thinking it could have 3 sections, the front one for piloting and troop transport, the middle one for heavy artillery, and the rear one for propulsion.
2)some missions in the game. and when you finish them you can get some more from any place else.
3)About other planets i think it will be very hard for you because you have to make some missions up there and the kind of missions in this kind of game (simulators) is to fly from one airport to another , so you will have to make airports up there whish wont be so realistec because there are no airports there or you can make mission where you can look around for things in this planet but at this point i think you will be an RPG game like mass effect and things like this with the only diffrance is the shooting.
4)finally can you make the mission starts outside the plane.
thanks for this great great game..........
Improve the off-road drive-ability across the terrain mesh. You said it was too low currently. Perhaps if the actual collision mesh tightened around a player or vehicle.That was before, in the first video with Tatra where tires were occasionally seen "flying" - the resolution was >1m then, now it's ~0.15m
I have one request. Most games don't show your own player model. If you look at your feet you see nothing. ArmA does show your model and looking down results in seeing your feet and arms and the camera's viewpoint is the eye. If that could be enabled in this engine. It would be a great improvement.Unexpected things happen with that. You know, we actually have a model there when moving with FPS controller (somewhere you can see a shadow of the man), and we also have the logarithmic z-buffer that gives unprecedented depth resolution and allows to position the near camera clipping plane really close.
That was before, in the first video with Tatra where tires were occasionally seen "flying" - the resolution was >1m then, now it's ~0.15m
So what happened when looking down at boots? Since camera isn't stereoscopic, it's positioned between the eyes. So we saw .. a big, really enormous nose taking most of the screen :)
And the sight was so unexpected that it took time to even realize what it was. The first words were like, OMG what is this whale doing here .. :D
That is both hilarious and awesome. So was the neck not moving and the eyes only?It was just a movement of eyes. Suppose you were a Cyclops and looked down without moving your head. I bet the one who invented the Cyclopes didn't think of that :)
in all flight simulators they didnt made the flat spin i dont know why maybe because they say that you cant recover from it but still it would be very nice to make it .
As for specific features like ejection - it depends on a game if it decides to implement it, but it is certainly possible. The engine allows it by enabling a combination of FPS and flight sim style views, so one can imagine such scenario.
I think what Zeos is trying to say is that it's not the job of the Outerra engine to simulate the cycles of a reciprocating engine.
Maybe I should hint that Cameni should also make a matching vehicle sim physics engine... because im sure it will be awesome ;)Haha, sure thing, no problem. I'm appending it to my TODO list. Just give me some 3 minutes to scroll to the end of it :D
Quote from: waelin all flight simulators they didnt made the flat spin i dont know why maybe because they say that you cant recover from it but still it would be very nice to make it .
You are not quite correct here, that's possible in the x-plane: http://www.youtube.com/watch?v=X8yCp7xd-68
Perhaps a video that shows the effects of different fractal parameters, start out with wireframe renderings, then toggle on fractal refinements and explain quickly whats happening, etc.Hmm .. I might kinda do that :)
That kinda thing :-)
I was just wondering about the scale of Earth created if you know what I mean. Say I took off in an aeroplane and was going at a realistic speed and height around the world, would it take me a realistic amount of time to travel the circumference of the world? Would I be sitting there for like 2 days straight just flying
Quote from: Blackhawk998I was just wondering about the scale of Earth created if you know what I mean. Say I took off in an aeroplane and was going at a realistic speed and height around the world, would it take me a realistic amount of time to travel the circumference of the world? Would I be sitting there for like 2 days straight just flying
Yes.
Awesome, thanks for that. I must say this engine completely blows me away. Amazing work
Its the immense attention to detail that gets me. http://outerra.blogspot.com/2010/05/integrating-vector-data-roads.html
Correct me if I'm wrong, but on the most basic level isn't it all a bunch of 0's and 1's?Indeed it is.
Correct me if I'm wrong, but on the most basic level isn't it all a bunch of 0's and 1's?
Quote from: Blackhawk998Correct me if I'm wrong, but on the most basic level isn't it all a bunch of 0's and 1's?
Your Wrong.. Its all made up of Dream and Aspirations.. or Sweat and Tears more likely
Q1. will the generated world have a global mapping reference system built in and if yes, what level of accuracy would you hope to achieve. I understand that the engine renders the terrain to a detail level of less than half a metre but think that having an accurate global mapping sytem accompanying the engine would be an essential tool. The reason for this enquiry is that I have experience in mission building for a combat flight simulator where one of the biggest irritations is trying to place objects into the VR world with accuracy... often the mapping tool (used for placement of objects) bears only a passing resemblance to the terrain that is generated resulting in many hours of extrat time double checking that an object placement ends up where it should be.Um, I don't quite understand what's the problem with the mapping tool there. Are you saying that the final result doesn't contain the objects/modification at the precise place where it was put to by the mapping tool? Or that it is impossible to place it precisely in the first place? Can you elaborate?
My particular interest in this world generator is from the point of view of Flight Simming in general but combat flight in particular.... so as an avid virtual pilot I am well aware of the crucial interaction between the atmosphere and any given aircraft. Indeed some aircraft are totally dependant on the dynamics of the atmosphere for them to do their thing (gliders). Whereas powered aircraft while effected by the dynamics of air movement are much more concerned with other aspects of its behaviour ie weather extremes visability and cloud structures. This leads me to be very curious about how the outerra engine will deal with the creation of planetry weather and just as importantly the micro activity of clouds.Atmospheric effects are outside of the graphic engine, and are expected to be covered by an addon. However, there should be a basic implementation included to the engine, that uses a mathematical model and produces external forces for FDM. AFAIK JSBSim has got a support for simulating the turbulence, so instead of the forces causing the turbulence one could provide just some value (I guess).
Cow simulator playing in Switzerland
One suggestion I would make is to make grass slightly more... varied?Definitely. Don't take the grass as a final solution - quite contrary, it's just a placeholder. Multiple things will completely change the way it looks now - first, the climate data that will define rough color for approximately 500x500m areas, refined by a slightly finer fractal to gain color detail below that level, finally translating to a mix of terrain materials on the ground level.
In ArmA 2, looking at things from pretty far away look really nice, and I don't expect Outerra to look as nice
Necro, there is a sort of grass already, it just isn't 3D yet. And even though it's not 3D it looks spectacular. :D
In many respects it's similar to other world-building ideas, in fact I'd not call it an idea - it basically tries to emulate the real life in a game :)Isn't that the whole point of a simulator? :P
But I've always wanted to make something like TTD or Transport Giant in Outerra World, with ability to take over the AI driven vehicles if one wishes so ..I think the whole 3D thing with tt has been done on another game http://www.youtube.com/watch?v=668-USF1uZ8.
Shame there are so many ideas, so little time :/
Step 1. Start selling outerra
Step 3. Blow money on Strippers and Coding Staff
Hello guys.
I got one idea.
Have you ever thought about creating MMO game about II or III world war, for example like battleground europe or ArmA, would be really cool. Especially when would play a lot of people. It will be a good to teamplay with friends and some cooperation of ground, naval and air forces. I have some expirience of playing those games like ArmA and battleground europe. And i think it will be interesting to many people who play similar games.
Thank you for read my idea :D
That would, in fact, be a good idea if executed properly. We don't want another BFH here. :)
Thank you for read my idea :D
That would, in fact, be a good idea if executed properly. We don't want another BFH here. :)
I'm not talking about what to do following the example of BFH. Just something like this, in terms of the game where there is interaction between the players.
As long as I can push Mach 2 in my f-16 i'll be happy. Hmm..... first im going to need an f-16 :)
THAT is why I want fast travel disabled in the game game. Because everything going on in the real world could be happening in OT in real time. If everyone had the "jumper" ability it wouldn't be real enough.
Having some sort of mode change to put you in construction view. Nobody would need to make a road and jump 10,000 points front and back. And even if they did it is only the view. The player model should stay wherever it was when the road tool was activated.
For Internet video Sharing we have: Youtube
For Internet Search Engine we have: Google
For Social Networking Service we have: Facebook
For virtual 3d globe, map and geographical information we have: Google Earth
For Real time Global 3d Render engine! we have: ???
We need a AIO (All in one) real time global 3d Render engine! where you can explore, create and share contents in a 3d Space ONLINE
Create, share and explore galaxies, stars, planets, continents, countries, cities, buildings, houses, rooms, furniture, objects ... online!
multiple camera modes: FPS, 3rd person camera, with your avatar or not
This engine can be used for 3d games, simulators, 3d exploration, 3d presentations (architecture etc...),
think this as a YouTube in 3D!
For Internet video Sharing we have: Youtube
For Internet Search Engine we have: Google
For Social Networking Service we have: Facebook
For virtual 3d globe, map and geographical information we have: Google Earth
For Real time Global 3d Render engine! we have: ???
We need a AIO (All in one) real time global 3d Render engine! where you can explore, create and share contents in a 3d Space ONLINE
Create, share and explore galaxies, stars, planets, continents, countries, cities, buildings, houses, rooms, furniture, objects ... online!
multiple camera modes: FPS, 3rd person camera, with your avatar or not
This engine can be used for 3d games, simulators, 3d exploration, 3d presentations (architecture etc...),
think this as a YouTube in 3D!
Hahaha.. its funny you mention all this. I too had a similar thought back a few years ago. What I had been doing is playing the game known as Second Life ( http://secondlife.com (http://secondlife.com) )which does all of what your listing here, with the exception of google earth. You can shop, and even watch youtube videos in game. That's the only thing missing. But a script could talk to Google earth if done right. You can buy and sell your own products on it. Companies like DELL and INTELL and SUN were all involved in it at one time. BAsically, It was WELL KNOWN for shopping. I used to be an official scripting teacher for that game. So I know it very well. :D
I and several others who are old timers do not play any longer since they changed the rules dramatically. Its no longer fun.
Second Life is not very good on performance and visuals, in general a horrible real time 3D engine! even GTA San Andreas is way better!
i don't want Outerra be like second Life! Outerra can be better WAY better than that!
Good evening.
For a long time watching the progress of the project Outerra, I like everything in this project, it is stunning, graffike, like your I have never seen anywhere else, other games / simulations, and did not stand next to your project. What, exactly, I want to offer. I am very passionate about aviation and will soon become a pilot at the moment I'm flying in the simulator, called Microsoft Flight Simulation X, so that's out there and graffika level of implementation of the Earth's surface there is very low. After watching your videos, I'm just eager to so that you have created a simulator and realistic as possible in terms of aircraft dynamics and physics in general. I very much want the aircraft behaved the most realistic in various weather conditions or accidents. I would like to just see all the airports in the world, as in the simulations, where I am now flying. As well as the ability to install their own aircraft to your simulator. If you create a flight simulator you will fall through at this big jackpot, take my word, thousands and thousands of people are eager to differentiate amongst Quterra as a flight simulator. Thank you. :)
Good evening.
For a long time watching the progress of the project Outerra, I like everything in this project, it is stunning, graffike, like your I have never seen anywhere else, other games / simulations, and did not stand next to your project. What, exactly, I want to offer. I am very passionate about aviation and will soon become a pilot at the moment I'm flying in the simulator, called Microsoft Flight Simulation X, so that's out there and graffika level of implementation of the Earth's surface there is very low. After watching your videos, I'm just eager to so that you have created a simulator and realistic as possible in terms of aircraft dynamics and physics in general. I very much want the aircraft behaved the most realistic in various weather conditions or accidents. I would like to just see all the airports in the world, as in the simulations, where I am now flying. As well as the ability to install their own aircraft to your simulator. If you create a flight simulator you will fall through at this big jackpot, take my word, thousands and thousands of people are eager to differentiate amongst Quterra as a flight simulator. Thank you. :)
There are a lot of flightsim enthusiats (including myself) around here at the forums actually!
There even was some poll going on a little while ago, where flightsimmers did show their common interest to at least have a "flightsimming option" available for/within Outerra!
Though i am not sure how exactly Outerra will look like once it is almost finished, because i am sure there will always be some updates and work in progress following - But when keeping in mind all this great and interesting stuff that is being discussed around the forums here, i am very, very confident that Outerra will certainly offer a virtual environment where flightsimmers will definitely feel home! ;) :)
Hello there!
I guess most of you have heard that MS had cancelled the flight simulator project:
http://www.gameplanet.co.nz/news/1006601.20120726.Microsoft-cancels-Flight-and-Project-Columbia/ (http://www.gameplanet.co.nz/news/1006601.20120726.Microsoft-cancels-Flight-and-Project-Columbia/)
In this regard seems the Outerra has got the unique chance to intercept the leading position among flight simulators.
Dear OT-team, please consider that thoroughly. Thank you.
Two main problems:
- there are large architectural differences, only some of the components could be integrated into OT, and they would have to be largely adapted to the new environment, in some cases it would be better to start from scratch
- legal aspect: JSBSim has a permissible license (LGPL) that allows us to link with it, but FG generally doesn't
Have you guys visited reddit.com/r/simulate ? Awesome stuff gets posted there all the time, today I came across this: ...Thank you. This animation of vegetation is very necessary and important to simulate primarily the aero visual flights- VFR(and for instrumental too- IFR), for visually determine the speed and wind direction, as example.
Previously read messages from FreeTrack users noticeably loads powerful PC. I do not know whether such information is reliable. As far as I know Free Track has not been updated for a long time(FT- live?). And optimized OT working with Free Track can significantly lose at FPS ...There is another similar FW projects called FaceTrackNoIR (http://facetracknoir.sourceforge.net/information_links/download.htm (http://facetracknoir.sourceforge.net/information_links/download.htm)) This device unknown to me in action. May be FaceTrackNoIR will be yet by alternative after the necessary improvements? In generally Is it possible to adapt iFaceTrackNoIR for the OT that there is no loss in FPS? This is very important for OT, as You know(!). What is opinion of OT developers? Which Your answer?Thank You.
Have you guys visited reddit.com/r/simulate ? Awesome stuff gets posted there all the time, today I came across this: ...
Thank You very much. Perhaps in the future FaceTrackNoIR may also be useful for users of OT, FaceTrackNoIR still in development, for improvement...Previously read messages from FreeTrack users noticeably loads powerful PC. I do not know whether such information is reliable. As far as I know Free Track has not been updated for a long time(FT- live?). And optimized OT working with Free Track can significantly lose at FPS ...There is another similar FW projects called FaceTrackNoIR (http://facetracknoir.sourceforge.net/information_links/download.htm (http://facetracknoir.sourceforge.net/information_links/download.htm)) This device unknown to me in action. May be FaceTrackNoIR will be yet by alternative after the necessary improvements? In generally Is it possible to adapt iFaceTrackNoIR for the OT that there is no loss in FPS? This is very important for OT, as You know(!). What is opinion of OT developers? Which Your answer?Thank You.
... hmm, just rememered - tried FaceTrackNoIR on sisters PC. Limiting is the FPS of the used camera, but yes, CPU does get some juice suck too, but didnt seem as much as feared ... biggest problem is still the tracking system - face recognition. If light on your face goes bad, or prog. doesnt like your facial structure (or simply, youre ugly as me :D ), it may do some unintentional movements or lags. Guess thats the biggest problem, no dark-room action whyte that baby spinning OT heads around, but - have seen a mention of that thing used in IR. Simply a IR filter at the camerra lense (or IR camerra) and light directed at you. Prog. uses face contours, so other than VIS wavelengths may be used too if optics set properly.
I have and idea , and it's just simple for me but maybe to hard for Outerra team, I don't know, but I think there should be more graphical options in Anteworld...what about an "On foot view distance" option to get less lags for people who don't have a super PC I mean you don't have to display 10 or 20 wads around the player...no ?? Or procedural maps like in Red Dead Redemption or GTA 5 that loads in front of you and unloads behind you at a reasonable viewing distance as you advance. And what about a "Texture Pack" option that could let you choose from 8 bit graphs to 32x32 textures or 128x128 textures like in Minecraft ?? Would be nice too for "old" PC. And another thing would be nice...but very difficult to achieve I think...a personal world editor...by that I mean choosing the size of the planet and auto generating any kinds of terrain...a bit like minecraft...but with more options like in Sim City Terrain Generator....
Let me know if all that would be possible in near future !!
Thanks and keep up the good work you Outerra Team !!