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Gaming from the Cloud
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foxfiles
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12
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7515
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June 19, 2012, 05:27:13 pm
by Jagerbomber
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more specifics on vehicle movement
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Grey
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2
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3420
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June 08, 2012, 01:07:17 pm
by Grey
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Earth terrain model
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Abyssus Games
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8
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6139
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June 07, 2012, 01:18:18 pm
by Abyssus Games
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Procedural grass rendering
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cameni
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10
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11352
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June 01, 2012, 10:36:17 am
by Ozybolairy
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How does terrain Internet download affect the in-game perf ?
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foxfiles
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4
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4578
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May 30, 2012, 10:44:59 am
by foxfiles
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Unlimited Graphics Data Tech
« 1 2 3 4 »
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WarlockSyno
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51
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34645
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May 18, 2012, 07:32:18 am
by foxfiles
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Terrain representations : vertical and overhung features ?
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foxfiles
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2
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4001
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May 16, 2012, 06:14:28 am
by foxfiles
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Pathfinding
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Juggernautz
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2
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3348
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May 11, 2012, 11:12:02 am
by Juggernautz
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Cry Engine 3 demo vid
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Redrobes
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2
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8004
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April 30, 2012, 05:51:08 pm
by Chaoss
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Planet Rendering - Found this
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KelvinNZ
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10
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11440
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April 25, 2012, 02:15:23 am
by Bartolomeus
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Adding custom scenery - Objects and others
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tsgucci
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6
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12006
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April 13, 2012, 03:05:54 am
by KelvinNZ
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TXAA vs FXAA
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KelvinNZ
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1
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7920
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April 09, 2012, 02:30:39 am
by cameni
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Question about OSM roads
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mctash
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4
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7835
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April 03, 2012, 01:05:10 am
by cameni
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Realtime Vehicle Physics in Games Discussed Thoroughly
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ZeosPantera
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1
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7362
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March 27, 2012, 05:33:46 am
by PytonPago
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Bulletphysics mesh vs visual mesh
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apat
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1
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7341
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March 24, 2012, 10:36:06 am
by cameni
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Couple of questions regarding custom data
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bladetrain3r
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2
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7119
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March 17, 2012, 11:10:33 am
by bladetrain3r
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SpeedTree
« 1 2 »
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Jagerbomber
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26
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23479
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March 15, 2012, 04:19:54 pm
by C. Shawn Smith
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INFO - & Types of maps/shaders/effects will the engine will support?
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Luishi5k0
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9
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18872
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March 15, 2012, 05:45:43 am
by angrypig
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Outerra (alpha) - keybind/command to change the in-game time.
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XZS
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6
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11378
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March 14, 2012, 12:15:55 am
by KelvinNZ
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Elevation Data
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Simbuilder5
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8
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10127
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February 25, 2012, 02:48:56 pm
by Orswell
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