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Author Topic: Bug reporting  (Read 251253 times)

HiFlyer

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Re: Bug reporting
« Reply #105 on: July 31, 2014, 10:16:06 pm »

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PytonPago

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Re: Bug reporting
« Reply #106 on: August 01, 2014, 12:12:32 am »

Does it actually try to throw the moons shadow ?  :D
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2eyed

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Re: Bug reporting
« Reply #107 on: August 20, 2014, 04:11:06 pm »

Object shadows disappearing when switching lods is a persistent bug  for quite a while. Will this be adressed with the next (shadow-) update?
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HiFlyer

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Re: Bug reporting
« Reply #108 on: August 20, 2014, 05:19:09 pm »

Object shadows disappearing when switching lods is a persistent bug  for quite a while. Will this be adressed with the next (shadow-) update?

So that's what's been going on!
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John514

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Re: Bug reporting
« Reply #109 on: September 11, 2014, 12:11:43 pm »

So first of all, loving the new shadowing system.
Some bugs though:
1) Low FPS, huge performance drop. I can`t tell what it is, but its not tree ot terrain shadows, neither the AO (all these have a 3 FPS impact, more or less)

2) Some tree shadows are way off! (And its not because its a billboard tree. Most of the trees have way less offset from their shadows)

3)Getting a freeze when changing locations in space. I can only look at stars (earth`s gone!) and get this really cool effect!


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Jagerbomber

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Re: Bug reporting
« Reply #110 on: September 11, 2014, 01:12:03 pm »

MATRIX!!!
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HiFlyer

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Re: Bug reporting
« Reply #111 on: September 11, 2014, 02:51:41 pm »

Not so much of a frame-rate hit for me as a rhythmic hitch. I'm going along fine then there's a hitch, then fine, then a hitch. Its very regular, again and again like a heartbeat.

Planes are spawning in almost directly reversed from the direction you are facing when you hit the spawn button.  :P
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cameni

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Re: Bug reporting
« Reply #112 on: September 11, 2014, 03:02:45 pm »

The performance problem seems to be related to trees. One thing is that tree range is too high, not taking resolution and terrain quality into account. Also the shadow culling for trees apparently produces even tiles that do not contribute to shadows now.
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John514

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Re: Bug reporting
« Reply #113 on: September 11, 2014, 03:14:59 pm »

The performance problem seems to be related to trees. One thing is that tree range is too high, not taking resolution and terrain quality into account. Also the shadow culling for trees apparently produces even tiles that do not contribute to shadows now.

Good, I understood half of this text! Too many trees = Got it! ::)
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HiFlyer

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Re: Bug reporting
« Reply #114 on: September 11, 2014, 03:24:20 pm »

Not sure what the issue is. Tree shadows seem to be fine on the sides but not appearing nearly as much out in front. Strangely enough, maxing my settings seemed to make things smoother.......
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thx_nb

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Re: Bug reporting
« Reply #115 on: September 11, 2014, 05:18:35 pm »

Another thing I noticed: the 'wake foam' for ships seems to be missing. Is this intentional?
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M7

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Re: Bug reporting
« Reply #116 on: September 11, 2014, 09:38:50 pm »

Since the latest version, planes spawn in all kind of directions. They were all supposed to face the runway but spawned facing left and right. Vehicle and boats spawn ok.

« Last Edit: September 13, 2014, 07:38:21 am by M7 »
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HiFlyer

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Re: Bug reporting
« Reply #117 on: September 11, 2014, 09:59:58 pm »

I've been going into "objects" and rotating them back the right way, then flying.

Which is how I noticed that moving an object up and down has had its direction reversed.  ;D
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Varldsligist

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Re: Bug reporting
« Reply #118 on: September 12, 2014, 05:58:09 pm »

I was in a jet, the Mig, and exited mid air. Once I had exited the plane kept flying as expected. Though what was strange was the sound of the jet engine at full throttle was still present no matter what other vehicle I entered. Can anyone else confirm this issue?
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2eyed

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Re: Bug reporting
« Reply #119 on: September 13, 2014, 06:16:52 am »

Some inconsistencies with shadows/tree shading in stereoscopic and rift modes:
At certain viewing angles shadows disappear. When moving it looks like flashing shadows.
Shadow lod switch is quite prominent.
At screen edges are occassionally lit areas where shadows should be.
AO has disparities with left and right view at certain angles.
Tree shading sometimes flickers.

I found, trees actually do receive shadows. Nice!
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