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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 317501 times)

bongodriver

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Re: Latest version: 0.8.2.4589
« Reply #285 on: May 26, 2014, 02:22:30 pm »

new 337.88 driver gives me the same error
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PRiME

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Re: Latest version: 0.8.2.4589
« Reply #286 on: May 26, 2014, 08:12:01 pm »

Yep same, official drivers spit a openGL error, can't even update Anteworld :(
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PytonPago

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Re: Latest version: 0.8.2.4589
« Reply #287 on: May 27, 2014, 01:57:11 am »

Adding myself to that Nvidia-Bugged group -



But installing the older one (335.) is going well ... need to stick whyte it till the new one goes.
« Last Edit: May 27, 2014, 03:17:40 am by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

allx_90

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Re: Latest version: 0.8.2.4589
« Reply #288 on: May 27, 2014, 02:43:45 am »

So, last night I played a little with Anteworld, and I was like OMG. This looks so freaking awesome, the quantity of vegetation that this engine can manage is unbelievable( I specially looked at the grass it's so dense that you can almost say it is real), and the fps level it's stable and more than decent. I always look for vegetation's realism when I try a new engine, and this one has all my respect from this point of view. I already tried other engines like Unigine but the FPS  was very low( 5-6 fps ) and the grass , the texture was awesome but it wasn't dense enough, if you got a top view with the camera all looked 'indecent'.
 But with Outerra there was no such problems, the top view was astonishing. The density of grass, it's amazing.

My question is: will this be launched as an SDK sometime in the future? Meaning will I be able to obtain the engine(buying it) and create my own terrain/plant models etc... and implement my own gameplay...
 I look forward to it's launch :). Nice work guys
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PytonPago

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Re: Latest version: 0.8.2.4589
« Reply #289 on: May 27, 2014, 02:48:44 am »

So, last night I played a little with Anteworld, and I was like OMG. This looks so freaking awesome, the quantity of vegetation that this engine can manage is unbelievable( I specially looked at the grass it's so dense that you can almost say it is real), and the fps level it's stable and more than decent. I always look for vegetation's realism when I try a new engine, and this one has all my respect from this point of view. I already tried other engines like Unigine but the FPS  was very low( 5-6 fps ) and the grass , the texture was awesome but it wasn't dense enough, if you got a top view with the camera all looked 'indecent'.
 But with Outerra there was no such problems, the top view was astonishing. The density of grass, it's amazing.

My question is: will this be launched as an SDK sometime in the future? Meaning will I be able to obtain the engine(buying it) and create my own terrain/plant models etc... and implement my own gameplay...
 I look forward to it's launch :). Nice work guys

Its a fully-use planned Engine, so yes - there were also few posts about possible future licensing posibilityes, etc. ... just look around the forum a bit, you're find a lot ..
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

cameni

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Re: Latest version: 0.8.2.4624
« Reply #290 on: June 03, 2014, 02:54:08 pm »

Version 0.8.2.4624
  • multiple tree species support (uniform for now)
  • deferred grass rendering (faster, esp. on Nvidia)
  • workaround for bug in latest Nvidia drivers (compound matrix multiplication bug)
  • updated JSBSim library
  • fixed object selection in map projection mode
  • fix for video muxer crash on bad audio track
  • added option to use hrtf with rift automatically
  • grass density not reduced by default in stereo mode
  • fixed uploading of NPOT compressed textures
  • fix for road select crash
  • flight recorder fix


Note: if you are stuck with Nvidia driver error and cannot update, please run the full installer from http://demo.outerra.com

« Last Edit: June 04, 2014, 06:23:46 am by cameni »
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John514

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Re: Latest version: 0.8.2.4624
« Reply #291 on: June 03, 2014, 02:56:01 pm »

Trees! :D
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John514

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Re: Latest version: 0.8.2.4624
« Reply #292 on: June 03, 2014, 03:20:09 pm »

Much Much better!

Is there something new with the self-shadowing as well? (notice the shadows on the person)
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You mustn't be afraid to dream a little bigger, darling

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cameni

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Re: Latest version: 0.8.2.4624
« Reply #293 on: June 03, 2014, 03:21:17 pm »

Shadows seem to be much darker for some reason ... something happened with the ambient light.
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John514

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Re: Latest version: 0.8.2.4624
« Reply #294 on: June 03, 2014, 03:23:04 pm »

I like it better this way! Also, it seems that the smoke feature on the craters has been removed, but its ok.
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You mustn't be afraid to dream a little bigger, darling

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2eyed

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Re: Latest version: 0.8.2.4624
« Reply #295 on: June 03, 2014, 04:09:33 pm »

Tree variety is very welcome. Great. Is the tree species distribution totally random? Would be nice to have some kind of clusters of specific trees.
We need someone, who could make good looking tree textures and it will be perfect.
Btw: seems like global warming is a problem in Outerra too: even Himalaya is snow-free now!
« Last Edit: June 03, 2014, 04:12:00 pm by 2eyed »
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cameni

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Re: Latest version: 0.8.2.4624
« Reply #296 on: June 03, 2014, 04:22:08 pm »

It is random at the moment, but clustering will be implemented soon. Missing snow .. seems I forgot to return back some temporary hacks.
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PRiME

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Re: Latest version: 0.8.2.4624
« Reply #297 on: June 03, 2014, 06:07:01 pm »

Nice patch.

Do you still plan to implement 3D-trees at some point or is that a major performance hurdle?
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soulunite

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Re: Latest version: 0.8.2.4624
« Reply #298 on: June 03, 2014, 06:12:28 pm »

Looks really good guys! Nice work. Loving the new trees
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Revolver

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Re: Latest version: 0.8.2.4624
« Reply #299 on: June 03, 2014, 06:48:41 pm »

Very nice patch. Thanks! :)
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