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Author Topic: [Released] Alps scenery  (Read 106513 times)

Acetone

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Re: [WIP] Alps scenery
« Reply #120 on: April 13, 2015, 04:16:00 am »

Hopefully the issue of spikes is one of those attacked in the new road system.

They are aware of the issue for a while and this problem should be fixed with the new road system (it's the result of a limitation of the current one). It happens a lot in this area, I'm not sure why, especially around the lake.
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krcm1981

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Re: [WIP] Alps scenery
« Reply #121 on: April 18, 2015, 11:58:55 pm »

Found another road spike
Lat.
+44*32'47.360"
Lon.
+6*14'58.283"
To the east of the big city and east of the first road spike you listed.
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Acetone

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Re: [WIP] Alps scenery
« Reply #122 on: April 19, 2015, 05:57:40 am »

Thanks :) These two are now kind of corrected, but I have to move some sections of the road which now don't follow exactly the real one.
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HiFlyer

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Re: [WIP] Alps scenery
« Reply #123 on: April 24, 2015, 07:47:24 pm »

Thanks :) These two are now kind of corrected, but I have to move some sections of the road which now don't follow exactly the real one.

I've been trying to drive on some of the roads near the dam, for instance, and vehicles get stuck in the air high above the roadway and can't be moved. Any suggestions?
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Acetone

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Re: [WIP] Alps scenery
« Reply #124 on: April 25, 2015, 03:36:01 am »

Thanks :) These two are now kind of corrected, but I have to move some sections of the road which now don't follow exactly the real one.

I've been trying to drive on some of the roads near the dam, for instance, and vehicles get stuck in the air high above the roadway and can't be moved. Any suggestions?

Happened to me a few times after jumping out of the road in this area. I'm not sure what the problem is here, maybe a conflict between the original terrain data and the one modified by the road...

Edit: Yep, there is something mess up with the collisions in this place. I'm using a big original material road here to smooth the terrain and create the shape of the dam. For some reason, only the normal terrain is registered by bullet physics vehicles, but the planes react correctly.

« Last Edit: April 25, 2015, 04:47:06 am by Acetone »
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HiFlyer

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Re: [WIP] Alps scenery
« Reply #125 on: April 25, 2015, 03:46:40 pm »

The elusive anti gravity drive is discovered in a remote corner of Outerra......
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KW71

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Re: [WIP] Alps scenery
« Reply #126 on: April 25, 2015, 04:08:08 pm »

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Acetone

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Re: [WIP] Alps scenery
« Reply #127 on: April 26, 2015, 02:08:29 pm »

A small abbey near Tallard. Nice location (Notre-Dame du Laus)


Real location:
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Acetone

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Re: [WIP] Alps scenery
« Reply #128 on: April 26, 2015, 03:59:46 pm »



What do you think of this? Does it look like a plowed field?
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HiFlyer

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Re: [WIP] Alps scenery
« Reply #129 on: April 26, 2015, 04:10:54 pm »

Yup.  :D
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aWac9

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Re: [WIP] Alps scenery
« Reply #130 on: April 26, 2015, 05:01:41 pm »

bravo, great
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KW71

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Re: [WIP] Alps scenery
« Reply #131 on: April 26, 2015, 08:24:49 pm »

How you made that piece of land?
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Uriah

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Re: [WIP] Alps scenery
« Reply #132 on: April 27, 2015, 02:40:04 am »



What do you think of this? Does it look like a plowed field?

Awesome, it looks great! I tried this method for fields and it looks great from the air. It would be awesome to do a large agricultural area using this method and the one you developed for grass fields, and in combination with no markings.

How you made that piece of land?

He is using the Rwy Threshold B-Type markings with Dirt Road (1 track) road type.

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Acetone

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Re: [WIP] Alps scenery
« Reply #133 on: April 27, 2015, 03:11:13 am »


Awesome, it looks great! I tried this method for fields and it looks great from the air. It would be awesome to do a large agricultural area using this method and the one you developed for grass fields, and in combination with no markings.

Yep, I'm happy with the result :) But I think it won't look that good without a lot of variation between the fields. When we will be able to use additionnal custom textures for the roads it may become a better solution. For the moment I can do simple empty fields with the original material and dirt/gravel versions with the markings.
It's interesting to see that it works as a proof of concept :)
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Jagerbomber

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Re: [WIP] Alps scenery
« Reply #134 on: April 27, 2015, 03:37:50 pm »

lol clever.

Originally I tested out putting multiple dirt paths with tire tracks next to each other.  It tended to kill the framerate though.
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