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Author Topic: Random Development Screenshots on Twitter  (Read 173895 times)

HiFlyer

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Re: Random Development Screenshots on Twitter
« Reply #30 on: February 24, 2017, 05:32:57 am »

But is it high enough resolution to finally have recognizable real-world coastlines..........?
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John514

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Re: Random Development Screenshots on Twitter
« Reply #31 on: February 24, 2017, 06:57:51 am »

I think the coastlines can be further refined using OSM vector data
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Acetone

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phlerp

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Re: Random Development Screenshots on Twitter
« Reply #33 on: March 02, 2017, 09:04:13 am »

When it comes to power lines, road signs etc, how much will be regionalized and at what detail? Often these things are common for the whole world but usually the look of them are very specific for regions, countries or even parts of countries.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #34 on: March 02, 2017, 09:52:05 am »

Quote
TODO: support for retro-reflective materials
https://twitter.com/outerradev/status/837044143432036355

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cameni

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Re: Random Development Screenshots on Twitter
« Reply #35 on: March 02, 2017, 11:50:26 am »

When it comes to power lines, road signs etc, how much will be regionalized and at what detail? Often these things are common for the whole world but usually the look of them are very specific for regions, countries or even parts of countries.

Probably per ~2.5km tiles it will be possible to specify a different set of models for road/powerline features. Otherwise these are (almost) normal models, so any customization will be possible.
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Occams Razer

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Re: Random Development Screenshots on Twitter
« Reply #36 on: March 06, 2017, 08:02:40 pm »

I don't know how to post/link a picture, otherwise I'd do the honors, but...

https://twitter.com/outerradev/status/838826867075530752

Guardrails! Which I can only assume to mean that stretching/repeating a mesh along a spline is now possible. A big step toward railways is out of the way now.
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DenisJ

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Re: Random Development Screenshots on Twitter
« Reply #37 on: March 10, 2017, 05:00:34 pm »

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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #38 on: March 11, 2017, 02:00:42 am »

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aWac9

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Re: Random Development Screenshots on Twitter
« Reply #39 on: March 11, 2017, 11:20:09 am »

It would be great to enjoy in Outerra (in a naked world) a game like  " HORIZON ZERO DAWN " , or at least 25% of it.  ^-^
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #40 on: March 16, 2017, 02:46:12 pm »

Quote
Generating drivable serpentines from OSM #outerra #procedural #OpenStreetMap

https://twitter.com/outerradev/status/842078664216985600


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Varldsligist

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Re: Random Development Screenshots on Twitter
« Reply #41 on: March 16, 2017, 03:17:43 pm »

I absolutely love the idea of these little sneak peaks. It makes whatever I paid for supporting the engine feel even more like a good investment. Keep up the good work (and posting pictures of said work) ;)

On a side note, that last picture is truly awe-inspiring! Everytime something new gets added to the engine the scale becomes even more apparent.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #42 on: March 24, 2017, 04:43:43 am »

Quote
Testing Lua scripting and Lua game interfaces on a simple bow game.

https://twitter.com/outerradev/status/844964890741755909

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jonslynn

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Re: Random Development Screenshots on Twitter
« Reply #43 on: April 03, 2017, 03:11:40 am »

I have not used the software much anymore.  Looks like no big update for over a year.  Can you release an update with the texture update?  Emissive or how ever you spell it.  That would be useful to me.  The roads look great too.
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Acetone

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Re: Random Development Screenshots on Twitter
« Reply #44 on: April 07, 2017, 02:30:12 pm »



Quote
Early multiplayer test with aircraft. Server in Slovakia, two clients in France and Mexico.
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