Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 2 [3] 4 5 ... 13

Author Topic: Random Development Screenshots on Twitter  (Read 128524 times)

HiFlyer

  • Hero Member
  • *****
  • Posts: 1788
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #30 on: February 24, 2017, 05:32:57 am »

But is it high enough resolution to finally have recognizable real-world coastlines..........?
Logged
Spex: Intel Core i7 6700K @ 4.6GHz / 32.0GB G.SKILL TridentZ Series Dual-Channel Ram / ASUS STRIX GeForce GTX 1080 / Sound Blaster Z / Oculus Rift VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 2x Samsung SSD 850 EVO 500GB / Windows 10 Pro

John514

  • Hero Member
  • *****
  • Posts: 543
  • Certified TARDIS driver.
Re: Random Development Screenshots on Twitter
« Reply #31 on: February 24, 2017, 06:57:51 am »

I think the coastlines can be further refined using OSM vector data
Logged
You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Logged

phlerp

  • Jr. Member
  • *
  • Posts: 10
Re: Random Development Screenshots on Twitter
« Reply #33 on: March 02, 2017, 09:04:13 am »

When it comes to power lines, road signs etc, how much will be regionalized and at what detail? Often these things are common for the whole world but usually the look of them are very specific for regions, countries or even parts of countries.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #34 on: March 02, 2017, 09:52:05 am »

Quote
TODO: support for retro-reflective materials
https://twitter.com/outerradev/status/837044143432036355

Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Random Development Screenshots on Twitter
« Reply #35 on: March 02, 2017, 11:50:26 am »

When it comes to power lines, road signs etc, how much will be regionalized and at what detail? Often these things are common for the whole world but usually the look of them are very specific for regions, countries or even parts of countries.

Probably per ~2.5km tiles it will be possible to specify a different set of models for road/powerline features. Otherwise these are (almost) normal models, so any customization will be possible.
Logged

Occams Razer

  • Jr. Member
  • *
  • Posts: 48
  • Freelance Graphic and Game Designer, 3D Artist
Re: Random Development Screenshots on Twitter
« Reply #36 on: March 06, 2017, 08:02:40 pm »

I don't know how to post/link a picture, otherwise I'd do the honors, but...

https://twitter.com/outerradev/status/838826867075530752

Guardrails! Which I can only assume to mean that stretching/repeating a mesh along a spline is now possible. A big step toward railways is out of the way now.
Logged

DenisJ

  • Full Member
  • ***
  • Posts: 194
  • Кусь
    • VK Community
Re: Random Development Screenshots on Twitter
« Reply #37 on: March 10, 2017, 05:00:34 pm »

Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #38 on: March 11, 2017, 02:00:42 am »

Logged

aWac9

  • Hero Member
  • *****
  • Posts: 2538
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #39 on: March 11, 2017, 11:20:09 am »

It would be great to enjoy in Outerra (in a naked world) a game like  " HORIZON ZERO DAWN " , or at least 25% of it.  ^-^
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #40 on: March 16, 2017, 02:46:12 pm »

Quote
Generating drivable serpentines from OSM #outerra #procedural #OpenStreetMap

https://twitter.com/outerradev/status/842078664216985600


Logged

Varldsligist

  • Member
  • **
  • Posts: 50
  • Long time x, first time y
Re: Random Development Screenshots on Twitter
« Reply #41 on: March 16, 2017, 03:17:43 pm »

I absolutely love the idea of these little sneak peaks. It makes whatever I paid for supporting the engine feel even more like a good investment. Keep up the good work (and posting pictures of said work) ;)

On a side note, that last picture is truly awe-inspiring! Everytime something new gets added to the engine the scale becomes even more apparent.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #42 on: March 24, 2017, 04:43:43 am »

Quote
Testing Lua scripting and Lua game interfaces on a simple bow game.

https://twitter.com/outerradev/status/844964890741755909

Logged

jonslynn

  • Member
  • **
  • Posts: 78
Re: Random Development Screenshots on Twitter
« Reply #43 on: April 03, 2017, 03:11:40 am »

I have not used the software much anymore.  Looks like no big update for over a year.  Can you release an update with the texture update?  Emissive or how ever you spell it.  That would be useful to me.  The roads look great too.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 963
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #44 on: April 07, 2017, 02:30:12 pm »



Quote
Early multiplayer test with aircraft. Server in Slovakia, two clients in France and Mexico.
Logged
Pages: 1 2 [3] 4 5 ... 13