Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 ... 3 4 [5]

Author Topic: Random Development Screenshots on Twitter  (Read 7780 times)

Acetone

  • Hero Member
  • *****
  • Posts: 903
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #60 on: June 17, 2017, 04:46:28 am »



Interesting point :
Quote
Using 3DConnexion SpaceNavigator to control the car.

Handling looks way better, I guess it's used as a steering wheel :)
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6305
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Random Development Screenshots on Twitter
« Reply #61 on: June 17, 2017, 09:15:32 am »

Both steering wheel and acceleration and brakes. Also, in free camera ufo mode I have it using all 6 DOF, works surprisingly well.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1400
Re: Random Development Screenshots on Twitter
« Reply #62 on: June 17, 2017, 01:17:07 pm »

What wheels would work with this anyways?  I've got a Thrustmaster.
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6305
  • Pegs is clever, but tae hain’t a touch sentimental
    • outerra.com
Re: Random Development Screenshots on Twitter
« Reply #63 on: June 17, 2017, 01:56:38 pm »

We only got an old Genius wheel, but it works. I have since 8099 made some changes to the joystick code for better control of the vehicle in high speeds; previously you had to lower the sensitivity or else you'd have to be very gentle with it.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 903
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #64 on: June 20, 2017, 10:02:52 am »

Something different : Uriah doing some experiments with Outerra's C++ API.
Since it's demonstrating a toolset not publicly released, I guess it belongs here.



Edit:

Annnnd Breaking News, an other one, this time directly from the devs:
https://twitter.com/outerradev/status/877165492481425408
Quote
Tire friction constraint working on other objects and vehicles

« Last Edit: June 20, 2017, 10:07:52 am by Acetone »
Logged

aWac9

  • Hero Member
  • *****
  • Posts: 802
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #65 on: June 20, 2017, 04:43:11 pm »

I'm pleasantly surprised .. very well ..
Personally I would like to know first hand (Uriah) how is this work, if there is much difficulty, if you need help etc ...
And the aircraft carrier is spectacular.
 :)
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 903
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #66 on: June 23, 2017, 12:37:36 pm »

https://twitter.com/outerradev/status/878272000661139458

Quote
Bern with imported forest map applied. Using Global Forest Change dataset from UMD to get a global tree coverage.



Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1400
Re: Random Development Screenshots on Twitter
« Reply #67 on: June 23, 2017, 01:34:20 pm »

lol That top image looks very Chernarus/DayZ-like...
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

2eyed

  • Sr. Member
  • ****
  • Posts: 280
  • newbie
Re: Random Development Screenshots on Twitter
« Reply #68 on: June 23, 2017, 02:53:52 pm »

From this distance, the scenery is on par with current flightsims, at ground level it's superior (except low res buildings textures).
Now trees should be like a third smaller and tree density 3-4 times higher to get a realistic look.
Logged

Acetone

  • Hero Member
  • *****
  • Posts: 903
    • Youtube channel
Re: Random Development Screenshots on Twitter
« Reply #69 on: Today at 10:45:48 am »

lol That top image looks very Chernarus/DayZ-like...

It would be interesting to see how the real world inspiration for this map (in Czech Republic, if I remember correctly) looks like in OT with OSM roads, buildings and these improved forests.
Logged
Pages: 1 ... 3 4 [5]