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Author Topic: Bug reporting  (Read 250641 times)

ZeosPantera

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Re: Bug reporting
« Reply #75 on: February 23, 2014, 02:21:36 am »

Also I am finding shadows a little funky.. I do have that empire state building in the background but either way the shadows are weird. Like this up close and the ground shadows are disappearing at a distance.



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John514

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Re: Bug reporting
« Reply #76 on: February 23, 2014, 05:09:45 am »

Yeah, you`re right. Google Maps causes the Bad Allocation errors.
Also, is Outerra a 32bit app or a 64bit one?
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PaulMoffat

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Re: Bug reporting
« Reply #77 on: February 23, 2014, 05:55:57 am »

Outerra is a 32-bit app but I believe I read somewhere on these forums that it is destined to become 64-bit when the time is right.
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John514

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Re: Bug reporting
« Reply #78 on: February 23, 2014, 06:07:10 am »

Outerra is a 32-bit app but I believe I read somewhere on these forums that it is destined to become 64-bit when the time is right.

Thanks. It must become a 64bit app. So much power to harvest!
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You mustn't be afraid to dream a little bigger, darling

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MorIIL

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Re: Bug reporting
« Reply #79 on: March 05, 2014, 07:21:26 am »

Translation using Google translator.
Outerra Antervorld not start. Generates this error:
INFO: starting io_man...
DEBUG: program directory: C:\Program Files (x86)\Outerra\Anteworld\
DEBUG: no data.cfg found, changing the working directory to the program executable directory
INFO: Outerra 0.8.0, build 4301 from Thu, 26 Dec 2013 23:18:02 GMT
DEBUG: Nvidia driver profile "Outerra" found...
DEBUG: Initializing engine...
DEBUG: data root directory: C:\Users\123\Outerra\
DEBUG: Windows version: 6.1.7601
DEBUG: CPU info:
   CPU string: GenuineIntel
   CPU brand string:         Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz
   Stepping ID: 7
   Model: 10
   Family: 6
   Processor type: 0
   Extended model: 2
   Extended family: 0
   Brand Index: 0
   CLFLUSH cache line size: 64
   APIC Physical ID: 2

DEBUG: GPU Vendor: NVIDIA Corporation
DEBUG: OpenGL context defaults to: Nvidia
DEBUG: Display devices attached to desktop:
\\.\DISPLAY1                     10de 1201 NVIDIA GeForce GTX 560
\\.\DISPLAY2                     10de 1201 NVIDIA GeForce GTX 560
\\.\DISPLAY3                     8086 0102 Intel(R) HD Graphics Family
\\.\DISP
As I understand it, the error is in the wrong version of some modification.
But I have repeatedly reinstalled Antervorld and error anyway remains. Please help: D
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cameni

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Re: Bug reporting
« Reply #80 on: March 05, 2014, 07:26:11 am »

Please first download and run these patches to update it to the latest version manually:
Anteworld-0.8.0.4301.patch-4444.exe
Anteworld-0.8.1.4444.patch-4459.exe
« Last Edit: March 07, 2014, 02:55:02 pm by cameni »
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YonnyMestampo

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Re: Bug reporting
« Reply #81 on: March 07, 2014, 02:48:55 pm »

Please first download and run these patches to update it to the latest version manually:
Anteworld-0.8.0.4301.patch-4444.exe
Anteworld-0.8.0.4444.patch-4459.exe

The second link is not working to me.
« Last Edit: March 07, 2014, 03:25:06 pm by YonnyMestampo »
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cameni

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Re: Bug reporting
« Reply #82 on: March 07, 2014, 02:55:22 pm »

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Plyntox

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Re: Bug reporting
« Reply #83 on: April 25, 2014, 12:42:29 pm »

When i start game, and i logged in then it freezes to initializing world (The globe stops moving and CPU is still at 43% use)
 ---
i3 CPU
..
R9 270x GPU
All drivers are installed
..
8Gb RAM
..
Windows 8.1 64 bit

eng.log is there http://pastebin.com/busQRh1Q
« Last Edit: April 25, 2014, 12:47:45 pm by Plyntox »
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cameni

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Re: Bug reporting
« Reply #84 on: April 25, 2014, 01:36:46 pm »

Try deleting/moving world.cfg and eng.cfg to have the settings reset.
Also maybe campos/earth/default.cam in case the default camera position is corrupted.
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Plyntox

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Re: Bug reporting
« Reply #85 on: April 25, 2014, 01:41:57 pm »

Thank you, i deleted files and this is working now :)
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exadeci

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Re: Bug reporting
« Reply #86 on: April 25, 2014, 03:27:34 pm »

When I start the game I get this error:
http://xtrac.outerraworld.com/trac.fcgi/ticket/124
I did a clean re-install (deleted user folder) with latest version 0.8.1.4495
« Last Edit: April 25, 2014, 03:29:32 pm by exadeci »
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cameni

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Re: Bug reporting
« Reply #87 on: April 26, 2014, 02:37:41 am »

Nvidia beta drivers are buggy - do not use.
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John514

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Re: Bug reporting
« Reply #88 on: May 17, 2014, 12:39:30 pm »

What happened to the debris texture in the latest version? Also, I`m getting random crashes.

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You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.

cameni

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Re: Bug reporting
« Reply #89 on: May 17, 2014, 02:11:39 pm »

I forgot to update the debris texturing after the detail textures were added ..
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