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Author Topic: Inspirational images  (Read 81228 times)

aWac9

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Re: Inspirational images
« Reply #15 on: August 01, 2014, 06:59:31 pm »



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HiFlyer

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Re: Inspirational images
« Reply #16 on: August 01, 2014, 08:29:06 pm »

Some nice work!!! This is where I hope Outerra is going.

« Last Edit: August 01, 2014, 08:31:42 pm by HiFlyer »
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M7

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Re: Inspirational images
« Reply #17 on: August 01, 2014, 09:02:04 pm »

Some nice work!!! This is where I hope Outerra is going.



I agree, that's exactly the kind of stuff that need to be in OT. Just can't imagine how they could do it on a world scale , like the field mapping...
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HiFlyer

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Re: Inspirational images
« Reply #18 on: August 01, 2014, 10:10:42 pm »

Some nice work!!! This is where I hope Outerra is going.



I agree, that's exactly the kind of stuff that need to be in OT. Just can't imagine how they could do it on a world scale , like the field mapping...

Osm, I presume and something that fills in areas with "plausible" looking details. X-Plane 10 uses that technique, but I think Outerra could do it much better just by the nature of the engine.
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DivineSense

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Re: Inspirational images
« Reply #19 on: August 02, 2014, 08:53:34 am »

Some nice work!!! This is where I hope Outerra is going.

Wow! those birch trees are amazing, and I love how they line up between the fields. Looks just like a trip outside town here :) That's really amazing, but I actually believe this is where Outerra is going. I know Cameni has talked about 3D trees, and making them sway should not be a problem. The fields are of course man made, and Anteworld is, well, before man ;) But I suppose if data could be imported that show areas of fields it would be possible to procedurally generate fields like this with plow lines and everything. I think the team needs to make a decision at some point to go for reality (as in roads, buildings, fields, forests) with everything placed like in real life. A true world sim, or just keep the "outlines" and let there be some creative freedom.

I guess Cameni can agree or disagree with me here, am I in the ballpark? :)
« Last Edit: August 02, 2014, 03:10:18 pm by cameni »
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PytonPago

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Re: Inspirational images
« Reply #20 on: August 02, 2014, 09:13:55 am »

Some nice work!!! This is where I hope Outerra is going.

Wow! those birch trees are amazing, and I love how they line up between the fields. Looks just like a trip outside town here :) That's really amazing, but I actually believe this is where Outerra is going. I know Cameni has talked about 3D trees, and making them sway should not be a problem. The fields are of course man made, and Anteworld is, well, before man ;) But I suppose if data could be imported that show areas of fields it would be possible to procedurally generate fields like this with plow lines and everything. I think the team needs to make a decision at some point to go for reality (as in roads, buildings, fields, forests) with everything placed like in real life. A true world sim, or just keep the "outlines" and let there be some creative freedom.

I guess Cameni can agree or disagree with me here, am I in the ballpark? :)

 ... or they do both ...
« Last Edit: August 02, 2014, 03:10:50 pm by cameni »
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2eyed

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Re: Inspirational images
« Reply #21 on: August 02, 2014, 11:31:49 am »

Cameni, hire that guy! :D
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foxfiles

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Re: Inspirational images
« Reply #22 on: August 02, 2014, 11:59:54 am »

Cameni, hire that guy! :D

yes do it !  :D
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DivineSense

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Re: Inspirational images
« Reply #23 on: August 02, 2014, 07:28:34 pm »

I second that! :)
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cameni

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Re: Inspirational images
« Reply #24 on: August 03, 2014, 04:29:59 am »

The fields are of course man made, and Anteworld is, well, before man ;) But I suppose if data could be imported that show areas of fields it would be possible to procedurally generate fields like this with plow lines and everything. I think the team needs to make a decision at some point to go for reality (as in roads, buildings, fields, forests) with everything placed like in real life. A true world sim, or just keep the "outlines" and let there be some creative freedom.

I guess Cameni can agree or disagree with me here, am I in the ballpark? :)

Only the natural distribution is "before man", or actually rather "after man" because we only have modern data for elevation and biomes, and these already show the effect of Man. However, all artificial land changes are going to be modeled by vector overlays using similar system as the roads, where you have a parametrized spline that also knows how to modify the land materials, heights etc.

With fields you'll have polygons that alter the natural distribution, changing the texture and height profiles to the type specified with the polygon. Being procedural, it can be also in a transitional state between the natural and the assigned one.

Cameni, hire that guy! :D

So I just checked, he's from a relatively close city in Czech rep. I saw he also got an Anteworld account :)
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HiFlyer

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Re: Inspirational images
« Reply #25 on: August 04, 2014, 12:56:20 pm »

The fields are of course man made, and Anteworld is, well, before man ;) But I suppose if data could be imported that show areas of fields it would be possible to procedurally generate fields like this with plow lines and everything. I think the team needs to make a decision at some point to go for reality (as in roads, buildings, fields, forests) with everything placed like in real life. A true world sim, or just keep the "outlines" and let there be some creative freedom.

I guess Cameni can agree or disagree with me here, am I in the ballpark? :)

Only the natural distribution is "before man", or actually rather "after man" because we only have modern data for elevation and biomes, and these already show the effect of Man. However, all artificial land changes are going to be modeled by vector overlays using similar system as the roads, where you have a parametrized spline that also knows how to modify the land materials, heights etc.

With fields you'll have polygons that alter the natural distribution, changing the texture and height profiles to the type specified with the polygon. Being procedural, it can be also in a transitional state between the natural and the assigned one.

Cameni, hire that guy! :D

So I just checked, he's from a relatively close city in Czech rep. I saw he also got an Anteworld account :)

Well, if you do decide to contact him, and you are both able and willing to work together, my hopes for Outerra would go even higher, as it looks like he has already attacked some of the issues you are working on. In his second video, I especially took note of the water reflections.
« Last Edit: September 18, 2014, 09:47:28 am by HiFlyer »
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DivineSense

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Re: Inspirational images
« Reply #26 on: August 07, 2014, 11:23:53 am »

What's the deal with Czech people and world simulation programming? ;)
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HiFlyer

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Re: Inspirational images
« Reply #27 on: August 07, 2014, 12:10:53 pm »

I downloaded the free version of Vue and played a bit with it. Extremely slow, but quite amazing results. Of course nothing realtime, but for inspiration :) Vue uses procedural terrain and "ecosystems" that populate areas with plants et.c. I guess that's a bit like Outerra works.
(This is not my work, just a sample someone uploaded to youtube)


I've looked at a lot of other solutions as well. Some are promising, but for real time, and complete range of features, Outerra is still out ahead. The I-novae engine is close behind, with what seems to be a complete lighting engine (nice!) but as for trees, roads, ships, planes, clouds......

Not quite yet.
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Acetone

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Re: Inspirational images
« Reply #28 on: August 31, 2014, 03:03:33 pm »



Source: https://twitter.com/astro_reid/status/506052551377436672 (He's on the ISS, his whole account is really well known, but it's full inspirational material  :))
« Last Edit: August 31, 2014, 03:09:17 pm by Acetone »
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HiFlyer

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Re: Inspirational images
« Reply #29 on: September 17, 2014, 10:55:41 pm »

 :o 8) :)

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