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Author Topic: Version 0.7.17.4086  (Read 54479 times)

cameni

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Version 0.7.17.4086
« on: September 19, 2013, 09:53:35 am »

0.7.17 branch - watercraft & FBX support

Version 0.7.17.4086
  • oculus: updated to libovr 0.2.5, ufo camera flies in the direction of tracker, right mouse button - holds the direction
  • tree canopy distance independent of the current fov (less tree popups in oculus)
  • offscreen tile cache uses a separate terrain quality metrics independent of the current fov (lower memory consumption with narrow fov)
  • vertical fov can be specified separately (in eng.cfg, fov_v_separate)
  • change of tree quality reflected after modifying in config menu
  • log window moved to the bottom
  • fixed custom controls configuration being reset when new input actions are added
  • fixed motion interpolation for vehicles (fluidity)
  • fixed rotation handling when placing aircraft and vehicles
  • fixed default exposure
  • fixed wireframe colors
  • fixed dirt road pattern
  • fixed pixel metrics in special projection modes
  • fbx: fixed LOD level on bone nodes
  • fbx: all spaces in names replaced by '_'
  • fbx: default objdef name set to package name
  • fbx: improved texture finder (looking for dds version of the texture and FBX dir too)
  • fix for gpu vendor detection, detection of GPUs not attached to displays
  • fixed reporting injected NV/AMD dll modules

Version 0.7.17.3961
  • implemented physically correct damping with Cx resistance coefficients instead of the default Bullet physics' fake damping coefficients
  • damping on all vehicles in water by default (with Cx=0.4)
  • fixed erroneous warnings about the usage of Intel graphics
  • fixed underwater object rendering
  • fixed oculus water
  • fix for oculus rotation affecting controller on switching modes
  • FBX fixes

Version 0.7.17.3937
  • watercraft support (see api updates)
  • added US coast guard boat and DDG ship into vehicles
  • enhanced water rendering
  • configurable snow line, virtual elevation equation, default virtual elevation set to match the north european biome
  • distance & height shown on the hud when the crosshair intersects with the terrain
  • vehicles moveable in sandbox, simple mouse drag supported in the editor
  • libovr 0.2.4, removed oculus auto-calibration, uses profile settings
  • FBX importer (alpha version, ctrl+F7)
  • crash during opengl initialization shows error msg box instead of crash report, no crash reporting at exit
  • fixed aircraft and vehicle script reload
  • filtered freetrack coordinates (note: needs to configure the center in opentrack)
  • added workaround for Throttle - HOTAS Warthog issue
  • fixed GPU memory info on AMD
  • added low performance warning for 13.8 and 13.10 beta catalyst (perf lower than <50% of 13.6 sometimes)


Previous version 0.7.16

« Last Edit: December 15, 2013, 08:39:34 am by cameni »
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ZeosPantera

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Re: Latest version 0.7.17.3937
« Reply #1 on: September 19, 2013, 10:37:23 am »

That's a nice boat you have there but I'm more interested in the lazer eye rangefinder!
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exadeci

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Re: Latest version 0.7.17.3937
« Reply #2 on: September 19, 2013, 10:50:08 am »

Well my submarine car goes faster  :P

Nice update though
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cameni

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Re: Latest version 0.7.17.3937
« Reply #3 on: September 19, 2013, 10:54:16 am »

I guess we'll apply water damping even for vehicles that do not have water box height defined ...
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ZeosPantera

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Re: Latest version 0.7.17.3937
« Reply #4 on: September 19, 2013, 11:14:44 am »

But the question is how do you get cars/planes to crash into the water and sink realistically.
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FeralCircus

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Re: Latest version 0.7.17.3937
« Reply #5 on: September 19, 2013, 11:17:32 am »

Excellent update!!! :-)

Just wondering if the ships will eventually rock from side to side as well as back & forth?
Also will we be seeing animated humans any time soon?

Keep up the amazing work!
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Bartolomeus

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Re: Latest version 0.7.17.3937
« Reply #6 on: September 19, 2013, 12:12:47 pm »

Today is a great day...  8)

Awesome thank you for the watercraft support and the FBX importer! Can't wait to test it.

Marko

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Re: Latest version 0.7.17.3937
« Reply #7 on: September 19, 2013, 12:47:41 pm »

Is it possible to have a direct download link for the update? I've got some problems with auto-updates inside the game itself, so an independant .exe file will be welcome. Thanks  :)
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cameni

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Re: Latest version 0.7.17.3937
« Reply #8 on: September 19, 2013, 12:55:03 pm »

Patch from 0.7.16.3785: Anteworld-0.7.16.3785.patch-3937
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Acetone

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Re: Latest version 0.7.17.3937
« Reply #9 on: September 19, 2013, 01:07:28 pm »

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Chris M

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Re: Latest version 0.7.17.3937
« Reply #10 on: September 19, 2013, 01:21:30 pm »

Great - but I'm still waiting for a Linux version though...
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necro

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Re: Latest version 0.7.17.3937
« Reply #11 on: September 19, 2013, 01:36:01 pm »

But a linux version was never announced o.O
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Revolver

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Re: Latest version 0.7.17.3937
« Reply #12 on: September 19, 2013, 02:16:29 pm »

Thanks !
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Krutan

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Re: Latest version 0.7.17.3937
« Reply #13 on: September 19, 2013, 03:29:18 pm »

Great update! Although I find the water a little too transparent. With waves like this you shouldn't be able to see much below the surface. Is there a way to reduce transparency in settings or is it permanent? And a foam texture would be nice in the future :)
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Woogey

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Re: Latest version 0.7.17.3937
« Reply #14 on: September 19, 2013, 04:29:33 pm »

@Krutan  The height or "Choppyness" of the waves has only a very small effect on the clarity of H2O.  Depending on the Circumstances you can see a submerged submarine from the air just fine.  It is nearly impossible to model all aspects of water.  There are just too many variables to this fluid emvironment.  I will agree that the current water rendering has a way to go in regards to wakes, foam, and even the overall pattern blending for that matter.  Making progress though!   ;)
« Last Edit: September 19, 2013, 04:32:02 pm by Woogey »
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