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Author Topic: Latest version: 0.8.3.4883  (Read 394970 times)

Jagerbomber

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Re: Latest version: 0.8.3.4883
« Reply #540 on: January 05, 2015, 03:51:55 pm »

 ::)
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"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

leifgiering

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Re: Latest version: 0.8.3.4883
« Reply #541 on: January 05, 2015, 03:52:55 pm »

When TitanIM is released, will it be available to the general public to buy?
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PRiME

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Re: Latest version: 0.8.3.4883
« Reply #542 on: January 05, 2015, 04:04:13 pm »

From my understanding its part of that Military App talked about. Its probably similar to how Operation Flashpoint crew licensed to MilApp co, you can buy some components of it but they cost a fair bit more. Like 120 per component or more sort of thing, they general sell it as modules so a full collection might cost around $1000, and it will be professional tool sets.
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #543 on: January 05, 2015, 04:17:09 pm »

Yeah seems like they solved all the problems the Outerra team couldn't. And fast.

:D

You can create such cities easily yourself. Just import buildings or city parts and clone them around 100 times.
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PRiME

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Re: Latest version: 0.8.3.4883
« Reply #544 on: January 05, 2015, 04:34:41 pm »

I was more talking about them having clouds and subs and many types of vehicles and infantry working. (and 3d trees it appears)
« Last Edit: January 05, 2015, 05:08:32 pm by PRiME »
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #545 on: January 05, 2015, 05:02:46 pm »

Yea they are making an extensive library of military vehicles and objects, something we currently have no resources (and no need) to do ourselves. Some of those will find their way into OT, mainly as samples of vehicles or structures that we currently do not have present.

As it was mentioned elsewhere on the forum, clouds were specifically developed for them, in an alpha version that does not yet work globally, but still works for some simulators they are making.

Graphics- and physics-wise OT and Titan are quite connected, so if something seems to be solved from the presentation screenshots, that would imply it's been solved in OT first. Of course, Titan will have lots of custom developed content. They might also go and create a mil game on OT in future, using those assets, but all base world rendering & simulation functionality has to be in the OT engine first.
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2eyed

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Re: Latest version: 0.8.3.4883
« Reply #546 on: January 06, 2015, 04:38:17 am »

When I check the forum ( and I do visit it frequently) and the first line i read is: update... last post... today... latest version 08... cameni, I freak out. Finally a new release?! False alert of course. How long cameni? :D
« Last Edit: January 06, 2015, 04:40:28 am by 2eyed »
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sniperwolfpk5

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Re: Latest version: 0.8.3.4883
« Reply #547 on: January 06, 2015, 04:46:18 am »

Same with me :P lol
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #548 on: January 06, 2015, 06:00:27 am »

I'm sorry about that :)
There are still issues with the clouds, so I'm trying various algorithms to get rid of artifacts and to improve the lighting. Maybe we release one version without them, just to get the rest of stuff tested.
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Acetone

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Re: Latest version: 0.8.3.4883
« Reply #549 on: January 06, 2015, 07:06:19 am »

I'm sorry about that :)
There are still issues with the clouds, so I'm trying various algorithms to get rid of artifacts and to improve the lighting. Maybe we release one version without them, just to get the rest of stuff tested.

I know you are commited to releasing high quality updates -a lot more polished than what we are used to see in early access programs- but I'm sure nobody is gonna be mad if there are visible artifacts in a nightly build!
If the artifacts you mention are the ones visible in the TitanIM demo video, I'd say a simple option to activate/disable clouds (and a /!\ Experimental label) will be enough until these problems are fixed  :)
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Levi

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Re: Latest version: 0.8.3.4883
« Reply #550 on: January 06, 2015, 07:09:45 am »

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zzz

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Re: Latest version: 0.8.3.4883
« Reply #551 on: January 06, 2015, 08:07:32 am »

I'm sorry about that :)
There are still issues with the clouds, so I'm trying various algorithms to get rid of artifacts and to improve the lighting. Maybe we release one version without them, just to get the rest of stuff tested.

Are clouds going to be the biggest change in the next update?
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HiFlyer

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Re: Latest version: 0.8.3.4883
« Reply #552 on: January 06, 2015, 09:47:42 am »

Yeah seems like they solved all the problems the Outerra team couldn't. And fast.

:D

You can create such cities easily yourself. Just import buildings or city parts and clone them around 100 times.

Though it does take more to make a city than random buildings planted in the sand.  :o :)
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cameni

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Re: Latest version: 0.8.3.4883
« Reply #553 on: January 06, 2015, 10:10:35 am »

If the artifacts you mention are the ones visible in the TitanIM demo video, I'd say a simple option to activate/disable clouds (and a /!\ Experimental label) will be enough until these problems are fixed  :)

It's not quite the same system anymore, as that solution was only temporary and it had to be completely redone for reasons that are not entirely visible in Titan screenshots - it didn't work well with objects in front of the clouds, interfered badly with smoke etc.

Are clouds going to be the biggest change in the next update?

Some of other changes:
  • collision shape support in importer
  • static object collisions
  • lights support
  • $include support for scripts
  • uncached video capture (faster)

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M7

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Re: Latest version: 0.8.3.4883
« Reply #554 on: January 06, 2015, 10:19:54 am »

Collision yeah! Will be able to try to land on aircraft carrier cruising at 30 nots... at night  =D  (with lights)
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