Hey guys im new here and I am astonished by this incredible piece of technology!!!
Too bad that it will take several years until we can see a full budget game utilizing this beautiful engine
Anyway to contribute to the original idea of this thread I sat down and thought what key aspects had to be in a promotion game to show most of Outerra´s features. Well first thing to consider is that you have to be somewhat close to the ground to get the right feeling and also be able to notice the microdetails like trees and groundtextures. Therefor steering vehicles from a first person view is a good call. The second thing I thought about was that you want to see different places of that world and preferably in a short period of time, which means you have to be able to move fast.
I guess there is no doubt that aircrafts would suit this role the best.
It is kind of a coincidence but I know a game where you have these exact same characteristics (it does in fact already look pretty similar to Outerra but by far not as detailed).
I am talking about LockOn (Flaming Cliffs 2).
Most of you people know it for sure, as I noticed that there are many Milsim-fans around here. For those who don´t: it is an Aircraft Combat Sim, which simulates Air-to-Air and Air-to-Ground combat with modern fighterjets.
If you compare both engines you will see that they have much in common like generic buildings, trees, roads and a huge viewdistance plus a correct presentation of real world geometrical-data (in case of LockOn it is Georgia in the middle eastern).
Of course it shouldnt be a dull copy of this game but a sort of playable tech demo. Therefor I´d suggest concentrating on one single aircraft as too many wouldnt contribute to the goal to present the engine very much. A Sukhoi 25 close air support fighter would be perfect as these planes fly mostly in low/medium altitudes and also not with supersonic velocity (more time to watch the beautiful environment). This aircraft also doesnt rely on fancy electronics (it doesnt even have an autopilot for that matter) and would let the player feel the full fledged air simulation physics. There wouldnt be a need for long research either, as this plane is really pretty straight forward (even in terms of weapon systems).
Physics for ground vehicles would come in pretty handy to simulate ground traffic on airfields but also for hostile convoys driving along the generated roads and of course deep in the woods.
In order to show different areas of our beloved planet you can easily set up a simple missions in different places.
Well to come to an end I just want to say that if you look closely at LockOn you can see that it doesnt need sophisticated AI or Crysis visuals/effects to be entertaining and challenging.
I guess this would be a very good choice to demonstrate the full power of Outerra and yet be a minimun of work as there is not much stuff to model/research/script.
Hope this was in any way helpful or inspiring and I am eager to see Outerra live in action! (Even as a cow simulator playing in Switzerland if it has to be!
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