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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Latest version: 0.8.3.4883  (Read 318698 times)

cameni

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Re: Latest version: 0.8.1.4459
« Reply #165 on: February 28, 2014, 01:57:56 am »

You mean the env maps from textures/env? Those aren't used anymore, actually they were never used in public versions and just leaked there. Env maps are generated when you first load the world or when you F2 jump, or if you force it manually with alt+F8
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M7

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Re: Latest version: 0.8.1.4459
« Reply #166 on: February 28, 2014, 02:09:03 am »

I mean "tex_environment" : ""  in the .mtl file. Those are not used anymore?
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angrypig

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Re: Latest version: 0.8.1.4459
« Reply #167 on: February 28, 2014, 05:02:39 am »

It's reserved for local environment reflections like cockpits but isn't implemented yet.
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M7

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Re: Latest version: 0.8.1.4459
« Reply #168 on: March 01, 2014, 03:58:08 pm »

Think i found where i got this environment thing confused. In the old .matlib, tex_env was actually what is now tex_roughness in the .mtl and not tex_environment. Make sense now.

"name" : "mig29_2",
      "diffuse" : "1.0,1.0,1.0,1.0",
      "Ax" : "1.0",
      "Ay" : "0.04",
      "m" : "0.25",
      "tex_diffuse" : "mig29_2_4096.dds",
      "tex_normal" : "mig29_2_nml.dds",
      "tex_env" : "mig29_2_en.dds",
      "tex_opacity" : "",
      "tex_reflectance" : "mig29_2_ref.dds"

      "name" : "mig29_2",
      "color" : "1.0,1.0,1.0,1.0",
      "f0" : "1.0",
      "roughness" : ".4",
      "no_light" : false,
      "alpha_masked" : false,
      "tex_albedo" : "mig29_2_4096.dds",
      "tex_normal" : "mig29_2_nml.dds",
      "tex_roughness" : "mig29_2_en.dds",
      "tex_opacity" : "",
      "tex_reflectance" : "mig29_2_ref.dds",
      "tex_environment" : ""
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Milamber

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Re: Latest version: 0.8.1.4459
« Reply #169 on: March 08, 2014, 10:14:06 pm »

Anyone know where I can source a link to the latest, my downloader is having problems updating with a fatal error, the latest exe I have dates back to Anteworld-0.7.16.3782.exe.

Thanks
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cameni

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Re: Latest version: 0.8.1.4459
« Reply #170 on: March 09, 2014, 01:10:50 am »

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cameni

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Re: Latest version: 0.8.1.4480
« Reply #171 on: March 12, 2014, 10:34:45 am »

Version 0.8.1.4480
  • added model with doors animation
  • vehicle doors can be open from outside using the open key, AOpen script action param changed to contain the door id (TODO define&detect doors)
  • HUD working in sandbox
  • fixed axis_integrator in vehicle scripts with zero bound
  • fixed tps camera glitch when switching between cameras, last tps camera position preserved
  • camera height in simple fps mode set to 1.8m, in UFO mode 1m
  • camera toggle supports shift modifier for backwards enumeration
  • removed default binding to the camera control axes
  • enlarged video frame buffers, fixed sound skipping
  • fixed space flying boats
  • fixed saving of joystick configuration files
  • fixed spherical/cylindrical projection in RFP depth mode


Note previously the AOpen event in script contained value 1/0 for the key press and release, respectively. In this version it contains the door id (for now always 0), so the vehicles that have controllable doors have to have the scripts changed.

« Last Edit: March 12, 2014, 10:38:18 am by cameni »
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bugsblake

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Re: Latest version: 0.8.1.4459
« Reply #172 on: March 12, 2014, 12:07:37 pm »

thanks for the update! :)
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ZeosPantera

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Re: Latest version: 0.8.1.4459
« Reply #173 on: March 12, 2014, 01:51:18 pm »

Quote
fixed space flying boats

You just love making this game worse don't you..
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PytonPago

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Re: Latest version: 0.8.1.4459
« Reply #174 on: March 12, 2014, 02:04:46 pm »

Quote
fixed space flying boats

You just love making this game worse don't you..

 ... i told ya all ... gods get angry when you kick that beeping thingy !! :D :D :D
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ZeosPantera

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Re: Latest version: 0.8.1.4459
« Reply #175 on: March 12, 2014, 02:24:47 pm »

OK a few issues.

1. The vehicles seem to fall through the ground again. I have to reset them to get them back to the surface.

2. I start with the rear camera off by 90° and can't get it strait on the dude.

3. The bus has no go. It starts and steers and that is it. I had to push it around.
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Levi

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Re: Latest version: 0.8.1.4459
« Reply #176 on: March 12, 2014, 02:32:08 pm »


3. The bus has no go. It starts and steers and that is it. I had to push it around.
hmm... Weird, "my" bus works pretty well.
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ZeosPantera

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Re: Latest version: 0.8.1.4459
« Reply #177 on: March 12, 2014, 02:53:52 pm »

odd. The other vehicles I spawn work fine. Is it a manual tranny only? Do I need to shift it into gear?

Also my in-game recorded videos are sped up.

« Last Edit: March 12, 2014, 03:04:21 pm by ZeosPantera »
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Levi

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Re: Latest version: 0.8.1.4459
« Reply #178 on: March 12, 2014, 03:06:13 pm »

odd. The other vehicles I spawn work fine. Is it a manual tranny only? Do I need to shift it into gear?
No idea, I just spawned the bus, and only by pressing "W" key, it starts to accelerate just like the other vehicles.

EDIT: Funny video btw. lol
« Last Edit: March 12, 2014, 03:15:27 pm by Levi »
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PytonPago

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Re: Latest version: 0.8.1.4459
« Reply #179 on: March 12, 2014, 03:09:41 pm »

Why does the vid seem to run normal speed at first second ? ... or is it going up hill too slowly there ?
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